Celeste/Sounds: Difference between revisionsGive feedback
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{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
| | |[[File:Unicorn prismatic guard cast.mp3]] | ||
|} | |} | ||
'''Audio plays when Celeste gains her shield''' | '''Audio plays when Celeste gains her shield''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Mod Start | |Mod Start | ||
| | |[[File:Unicorn prismatic guard mod start.mp3]] | ||
|} | |} | ||
'''Audio loops while her shield is up''' | '''Audio loops while her shield is up''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Guard Loop | |Guard Loop | ||
| | |[[File:Unicorn prismatic guard lp.mp3]] | ||
|} | |} | ||
'''Audio plays when her shield receives damage''' | '''Audio plays when her shield receives damage''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Guard Cracking | |Guard Cracking | ||
| | |[[File:Unicorn prismatic guard cracking.mp3]] | ||
|} | |} | ||
'''If enough damage is received, the shield will explode''' | '''If enough damage is received, the shield will explode''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Guard Explode | |Guard Explode | ||
| | |[[File:Unicorn prismatic guard explode.mp3]] | ||
|} | |} | ||
'''The explosion will release a projectile''' | '''The explosion will release a projectile''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Proj Loop | |Proj Loop | ||
| | |[[File:Unicorn prismatic guard proj lp.mp3]] | ||
|} | |} | ||
'''If the projectile hits an enemy, a sound will play''' | '''If the projectile hits an enemy, a sound will play''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Proj Impact 01 | |Proj Impact 01 | ||
| | |[[File:Unicorn prismatic guard proj impact 01.mp3]] | ||
|- | |- | ||
|Proj Impact 02 | |Proj Impact 02 | ||
| | |[[File:Unicorn prismatic guard proj impact 02.mp3]] | ||
|- | |- | ||
|Proj Impact 03 | |Proj Impact 03 | ||
| | |[[File:Unicorn prismatic guard proj impact 03.mp3]] | ||
|} | |} | ||
'''Audio plays if the shield expires instead''' | '''Audio plays if the shield expires instead''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Guard Expired | |Guard Expired | ||
| | |[[File:Unicorn prismatic guard expired.mp3]] | ||
|} | |} | ||
Revision as of 18:57, 2 March 2026
List of sound effects for Celeste.
Weapon
Reloading
Movement
Abilities
Audio plays during the short delay before casting the spell
| Cast Delay |
Audio play when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays if the spell successfully hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Enemies hit will receive a debuff, during this debuff every shot Celeste lands on them will have an additional audio
| Hit Sweetener 01 | |
| Hit Sweetener 02 | |
| Hit Sweetener 03 | |
| Hit Sweetener 04 | |
| Hit Sweetener 05 | |
| Hit Sweetener 06 |
Audio plays when the debuff expires
| Debuff Expire 01 | |
| Debuff Expire 02 | |
| Debuff Expire 03 |
Audio plays when casting the spell
| Cast |
Audio plays when Celeste gains her shield
| Mod Start |
Audio loops while her shield is up
| Guard Loop |
Audio plays when her shield receives damage
| Guard Cracking |
If enough damage is received, the shield will explode
| Guard Explode |
The explosion will release a projectile
| Proj Loop |
If the projectile hits an enemy, a sound will play
| Proj Impact 01 | |
| Proj Impact 02 | |
| Proj Impact 03 |
Audio plays if the shield expires instead
| Guard Expired |
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays on the AoE of the spell
| AoE Warning |
After a short delay an explosion will happen inside the AoE
| Explode 01 | |
| Explode 02 | |
| Explode 03 |
Audio plays if the spell successfully hits an enemy
| Hit Confirm 01 | |
| Hit Confirm 02 | |
| Hit Confirm 03 |
Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage
| Luminous Buff |
Audio loops while having the buff
| Buff Loop |
If Celeste reaches max charges an audio will play
| Buff Max |
Audio plays when the buff expires
| Buff Expire |
Audio plays during the short delay before casting the spell
| Cast Delay |
Celeste can hold down the spell, audio will loop throughout the duration
| Channel Loop |
Audio plays when the orb is cast
| Orb Cast |
Audio loops on the orb throughout it's duration
| Orb Loop |
The orb bounces from enemy to enemy if they are close enough
| Orb Bounce 01 | |
| Orb Bounce 02 | |
| Orb Bounce 03 | |
| Orb Bounce 04 | |
| Orb Bounce 05 | |
| Orb Bounce 06 | |
| Orb Bounce 07 | |
| Orb Bounce 08 |
An additional audio plays on the last bounce
| Final Hit |
If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target
| Grace Loop |
Audio plays when the orb expires
| Orb Expire |