Celeste/Sounds: Difference between revisionsGive feedback
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{| class="wikitable" | {| class="wikitable" | ||
|Cast Delay | |Cast Delay | ||
| | |[[File:Unicorn dazzling orb cast delay.mp3]] | ||
|} | |} | ||
'''Celeste can hold down the spell, audio will loop throughout the duration''' | '''Celeste can hold down the spell, audio will loop throughout the duration''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Channel Loop | |Channel Loop | ||
| | |[[File:Unicorn dazzling orb channel lp.mp3]] | ||
|} | |} | ||
'''Audio plays when the orb is cast''' | '''Audio plays when the orb is cast''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Orb Cast | |Orb Cast | ||
| | |[[File:Unicorn dazzling orb cast.mp3]] | ||
|} | |} | ||
'''Audio loops on the orb throughout it's duration''' | '''Audio loops on the orb throughout it's duration''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Orb Loop | |Orb Loop | ||
| | |[[File:Unicorn dazzling orb proj lp.mp3]] | ||
|} | |} | ||
'''The orb bounces from enemy to enemy if they are close enough''' | '''The orb bounces from enemy to enemy if they are close enough''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Orb Bounce 01 | |Orb Bounce 01 | ||
| | |[[File:Unicorn dazzling orb bounce 01.mp3]] | ||
|- | |- | ||
|Orb Bounce 02 | |Orb Bounce 02 | ||
| | |[[File:Unicorn dazzling orb bounce 02.mp3]] | ||
|- | |- | ||
|Orb Bounce 03 | |Orb Bounce 03 | ||
| | |[[File:Unicorn dazzling orb bounce 03.mp3]] | ||
|- | |- | ||
|Orb Bounce 04 | |Orb Bounce 04 | ||
| | |[[File:Unicorn dazzling orb bounce 04.mp3]] | ||
|- | |- | ||
|Orb Bounce 05 | |Orb Bounce 05 | ||
| | |[[File:Unicorn dazzling orb bounce 05.mp3]] | ||
|- | |- | ||
|Orb Bounce 06 | |Orb Bounce 06 | ||
| | |[[File:Unicorn dazzling orb bounce 06.mp3]] | ||
|- | |- | ||
|Orb Bounce 07 | |Orb Bounce 07 | ||
| | |[[File:Unicorn dazzling orb bounce 07.mp3]] | ||
|- | |- | ||
|Orb Bounce 08 | |Orb Bounce 08 | ||
| | |[[File:Unicorn dazzling orb bounce 08.mp3]] | ||
|} | |} | ||
'''An additional audio plays on the last bounce''' | '''An additional audio plays on the last bounce''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Final Hit | |Final Hit | ||
| | |[[File:Unicorn dazzling orb final hit.mp3]] | ||
|} | |} | ||
'''If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target''' | '''If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Grace Loop | |Grace Loop | ||
| | |[[File:Unicorn dazzling orb grace lp.mp3]] | ||
|} | |} | ||
'''Audio plays when the orb expires''' | '''Audio plays when the orb expires''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Orb Expire | |Orb Expire | ||
| | |[[File:Unicorn dazzling orb expire.mp3]] | ||
|} | |} | ||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Celeste]] | [[Category:Celeste]] | ||
Revision as of 19:55, 2 March 2026
List of sound effects for Celeste.
Weapon
Audio loops on Celeste while she twirls her baton
| Weapon Loop |
Celeste's weapon consists of 2 audios that play simultanously
| Fire Main 01 | |
| Fire Main 02 | |
| Fire Main 03 | |
| Fire Main 04 | |
| Fire Main 05 | |
| Fire Main 06 |
| Fire Tail 01 | |
| Fire Tail 02 | |
| Fire Tail 03 | |
| Fire Tail 04 | |
| Fire Tail 05 | |
| Fire Tail 06 |
Celeste's last shot uses and additional audio
| Last Shot |
Audio plays if Celeste's shots whiz by you
| Whiz By 01 | |
| Whiz By 02 | |
| Whiz By 03 | |
| Whiz By 04 | |
| Whiz By 05 | |
| Whiz By 06 |
Celeste's shots are able to bounce on the ground and walls
| Bounce 01 | |
| Bounce 02 | |
| Bounce 03 | |
| Bounce 04 | |
| Bounce 05 |
Reloading
Celete's reloading has 3 stages
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
Audio plays when Celeste walks
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 | |
| Footstep 16 | |
| Footstep 17 |
A sparkle sound can sometimes be heard when Celeste moves around
| Sparkle Sweetener 01 | |
| Sparkle Sweetener 02 | |
| Sparkle Sweetener 03 | |
| Sparkle Sweetener 04 | |
| Sparkle Sweetener 05 | |
| Sparkle Sweetener 06 | |
| Sparkle Sweetener 07 | |
| Sparkle Sweetener 08 | |
| Sparkle Sweetener 09 | |
| Sparkle Sweetener 10 | |
| Sparkle Sweetener 11 | |
| Sparkle Sweetener 12 |
A foley sound sometimes plays when Celeste moves
| Foley Short 01 | |
| Foley Short 02 | |
| Foley Short 03 | |
| Foley Short 04 | |
| Foley Short 05 | |
| Foley Short 06 | |
| Foley Short 07 | |
| Foley Short 08 | |
| Foley Short 09 | |
| Foley Short 10 |
While idle, Celeste sometimes twirls her baton
| Twirl 01 | |
| Twirl 02 | |
| Twirl 03 |
When Celeste dashes, sparkles can be heard
| Dash Sweetener 01 | |
| Dash Sweetener 02 | |
| Dash Sweetener 03 | |
| Dash Sweetener 04 | |
| Dash Sweetener 05 | |
| Dash Sweetener 06 | |
| Dash Sweetener 07 | |
| Dash Sweetener 08 | |
| Dash Sweetener 09 | |
| Dash Sweetener 10 | |
| Dash Sweetener 11 | |
| Dash Sweetener 12 | |
| Dash Sweetener 13 | |
| Dash Sweetener 14 |
Even when Celeste melees sparkles can be heard
| Melee Sweetener 01 | |
| Melee Sweetener 02 | |
| Melee Sweetener 03 |
Abilities
Audio plays during the short delay before casting the spell
| Cast Delay |
Audio play when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays if the spell successfully hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Enemies hit will receive a debuff, during this debuff every shot Celeste lands on them will have an additional audio
| Hit Sweetener 01 | |
| Hit Sweetener 02 | |
| Hit Sweetener 03 | |
| Hit Sweetener 04 | |
| Hit Sweetener 05 | |
| Hit Sweetener 06 |
Audio plays when the debuff expires
| Debuff Expire 01 | |
| Debuff Expire 02 | |
| Debuff Expire 03 |
Audio plays when casting the spell
| Cast |
Audio plays when Celeste gains her shield
| Mod Start |
Audio loops while her shield is up
| Guard Loop |
Audio plays when her shield receives damage
| Guard Cracking |
If enough damage is received, the shield will explode
| Guard Explode |
The explosion will release a projectile
| Proj Loop |
If the projectile hits an enemy, a sound will play
| Proj Impact 01 | |
| Proj Impact 02 | |
| Proj Impact 03 |
Audio plays if the shield expires instead
| Guard Expired |
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays on the AoE of the spell
| AoE Warning |
After a short delay an explosion will happen inside the AoE
| Explode 01 | |
| Explode 02 | |
| Explode 03 |
Audio plays if the spell successfully hits an enemy
| Hit Confirm 01 | |
| Hit Confirm 02 | |
| Hit Confirm 03 |
Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage
| Luminous Buff |
Audio loops while having the buff
| Buff Loop |
If Celeste reaches max charges an audio will play
| Buff Max |
Audio plays when the buff expires
| Buff Expire |
Audio plays during the short delay before casting the spell
| Cast Delay |
Celeste can hold down the spell, audio will loop throughout the duration
| Channel Loop |
Audio plays when the orb is cast
| Orb Cast |
Audio loops on the orb throughout it's duration
| Orb Loop |
The orb bounces from enemy to enemy if they are close enough
| Orb Bounce 01 | |
| Orb Bounce 02 | |
| Orb Bounce 03 | |
| Orb Bounce 04 | |
| Orb Bounce 05 | |
| Orb Bounce 06 | |
| Orb Bounce 07 | |
| Orb Bounce 08 |
An additional audio plays on the last bounce
| Final Hit |
If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target
| Grace Loop |
Audio plays when the orb expires
| Orb Expire |