List of sound effects for
Celeste.
Weapon
Audio loops on Celeste while she twirls her baton
Celeste's weapon consists of 2 audios that play simultanously
| Fire Main 01
|
|
| Fire Main 02
|
|
| Fire Main 03
|
|
| Fire Main 04
|
|
| Fire Main 05
|
|
| Fire Main 06
|
|
| Fire Tail 01
|
|
| Fire Tail 02
|
|
| Fire Tail 03
|
|
| Fire Tail 04
|
|
| Fire Tail 05
|
|
| Fire Tail 06
|
|
Celeste's last shot uses and additional audio
Audio plays if Celeste's shots whiz by you
| Whiz By 01
|
|
| Whiz By 02
|
|
| Whiz By 03
|
|
| Whiz By 04
|
|
| Whiz By 05
|
|
| Whiz By 06
|
|
Celeste's shots are able to bounce on the ground and walls
| Bounce 01
|
|
| Bounce 02
|
|
| Bounce 03
|
|
| Bounce 04
|
|
| Bounce 05
|
|
Reloading
Celete's reloading has 3 stages
| Start 01
|
|
| Start 02
|
|
| Start 03
|
|
Movement
Audio plays when Celeste walks
| Footstep 01
|
|
| Footstep 02
|
|
| Footstep 03
|
|
| Footstep 04
|
|
| Footstep 05
|
|
| Footstep 06
|
|
| Footstep 07
|
|
| Footstep 08
|
|
| Footstep 09
|
|
| Footstep 10
|
|
| Footstep 11
|
|
| Footstep 12
|
|
| Footstep 13
|
|
| Footstep 14
|
|
| Footstep 15
|
|
| Footstep 16
|
|
| Footstep 17
|
|
A sparkle sound can sometimes be heard when Celeste moves around
| Sparkle Sweetener 01
|
|
| Sparkle Sweetener 02
|
|
| Sparkle Sweetener 03
|
|
| Sparkle Sweetener 04
|
|
| Sparkle Sweetener 05
|
|
| Sparkle Sweetener 06
|
|
| Sparkle Sweetener 07
|
|
| Sparkle Sweetener 08
|
|
| Sparkle Sweetener 09
|
|
| Sparkle Sweetener 10
|
|
| Sparkle Sweetener 11
|
|
| Sparkle Sweetener 12
|
|
A foley sound sometimes plays when Celeste moves
| Foley Short 01
|
|
| Foley Short 02
|
|
| Foley Short 03
|
|
| Foley Short 04
|
|
| Foley Short 05
|
|
| Foley Short 06
|
|
| Foley Short 07
|
|
| Foley Short 08
|
|
| Foley Short 09
|
|
| Foley Short 10
|
|
While idle, Celeste sometimes twirls her baton
| Twirl 01
|
|
| Twirl 02
|
|
| Twirl 03
|
|
When Celeste dashes, sparkles can be heard
| Dash Sweetener 01
|
|
| Dash Sweetener 02
|
|
| Dash Sweetener 03
|
|
| Dash Sweetener 04
|
|
| Dash Sweetener 05
|
|
| Dash Sweetener 06
|
|
| Dash Sweetener 07
|
|
| Dash Sweetener 08
|
|
| Dash Sweetener 09
|
|
| Dash Sweetener 10
|
|
| Dash Sweetener 11
|
|
| Dash Sweetener 12
|
|
| Dash Sweetener 13
|
|
| Dash Sweetener 14
|
|
Even when Celeste melees sparkles can be heard
| Melee Sweetener 01
|
|
| Melee Sweetener 02
|
|
| Melee Sweetener 03
|
|
Abilities
Audio plays during the short delay before casting the spell
Audio play when casting the spell
Audio plays if the spell successfully hits an enemy
Enemies hit will receive a debuff, during this debuff every shot Celeste lands on them will have an additional audio
| Hit Sweetener 01
|
|
| Hit Sweetener 02
|
|
| Hit Sweetener 03
|
|
| Hit Sweetener 04
|
|
| Hit Sweetener 05
|
|
| Hit Sweetener 06
|
|
Audio plays when the debuff expires
| Debuff Expire 01
|
|
| Debuff Expire 02
|
|
| Debuff Expire 03
|
|
Audio plays when casting the spell
Audio plays when Celeste gains her shield
Audio loops while her shield is up
Audio plays when her shield receives damage
If enough damage is received, the shield will explode
The explosion will release a projectile
If the projectile hits an enemy, a sound will play
| Proj Impact 01
|
|
| Proj Impact 02
|
|
| Proj Impact 03
|
|
Audio plays if the shield expires instead
Audio plays when casting the spell
Audio plays on the AoE of the spell
After a short delay an explosion will happen inside the AoE
| Explode 01
|
|
| Explode 02
|
|
| Explode 03
|
|
Audio plays if the spell successfully hits an enemy
| Hit Confirm 01
|
|
| Hit Confirm 02
|
|
| Hit Confirm 03
|
|
Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage
Audio loops while having the buff
If Celeste reaches max charges an audio will play
Audio plays when the buff expires
Audio plays during the short delay before casting the spell
Celeste can hold down the spell, audio will loop throughout the duration
Audio plays when the orb is cast
Audio loops on the orb throughout it's duration
The orb bounces from enemy to enemy if they are close enough
| Orb Bounce 01
|
|
| Orb Bounce 02
|
|
| Orb Bounce 03
|
|
| Orb Bounce 04
|
|
| Orb Bounce 05
|
|
| Orb Bounce 06
|
|
| Orb Bounce 07
|
|
| Orb Bounce 08
|
|
An additional audio plays on the last bounce
If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target
Audio plays when the orb expires