Celeste/SoundsGive feedback
List of sound effects for Celeste.
Weapon
Reloading
Movement
Abilities
Audio plays during the short delay before casting the spell
| Cast Delay |
Audio play when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays if the spell successfully hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Enemies hit will receive a debuff, during this debuff every shot Celeste lands on them will have an additional audio
| Hit Sweetener 01 | |
| Hit Sweetener 02 | |
| Hit Sweetener 03 | |
| Hit Sweetener 04 | |
| Hit Sweetener 05 | |
| Hit Sweetener 06 |
Audio plays when the debuff expires
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio plays when casting the spell
| Cast |
Audio plays when Celeste gains her shield
| Mod Start |
Audio loops while her shield is up
| Guard Loop |
Audio plays when her shield receives damage
| Guard Cracking |
If enough damage is received, the shield will explode
| Guard Explode |
The explosion will release a projectile
| Proj Loop |
If the projectile hits an enemy, a sound will play
| Proj Impact 01 | |
| Proj Impact 02 | |
| Proj Impact 03 |
Audio plays if the shield expires instead
| Guard Expired |
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays on the AoE of the spell
| AoE Warning |
After a short delay an explosion will happen inside the AoE
| Explode 01 | |
| Explode 02 | |
| Explode 03 |
Audio plays if the spell successfully hits an enemy
| Hit Confirm 01 | |
| Hit Confirm 02 | |
| Hit Confirm 03 |
Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage
| Luminous Buff |
Audio loops while having the buff
| Buff Loop |
If Celeste reaches max charges an audio will play
| Buff Max |
Audio plays when the buff expires
| Buff Expire |
Audio plays during the short delay before casting the spell
| Cast Delay |
Celeste can hold down the spell, audio will loop throughout the duration
| Channel Loop |
Audio plays when the orb is cast
| Orb Cast |
Audio loops on the orb throughout it's duration
| Orb Loop |
The orb bounces from enemy to enemy if they are close enough
| Orb Bounce 01 | |
| Orb Bounce 02 | |
| Orb Bounce 03 | |
| Orb Bounce 04 | |
| Orb Bounce 05 | |
| Orb Bounce 06 | |
| Orb Bounce 07 | |
| Orb Bounce 08 |
An additional audio plays on the last bounce
| Final Hit |
If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target
| Grace Loop |
Audio plays when the orb expires
| Orb Expire |