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| Latest revision | Your text | ||
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For example, if you activate {{ItemIcon|Tankbuster}} when at 50% charge, it will only deal 50% of its damage. | For example, if you activate {{ItemIcon|Tankbuster}} when at 50% charge, it will only deal 50% of its damage. | ||
Different items require different amount of times to fully charge up | Different items require different amount of times to fully charge up. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ List of items that use Charge-up | |+ List of items that use Charge-up | ||
! Name !! Charge-Up Time | ! Name !! Charge-Up Time | ||
|- | |- | ||
| {{ItemIcon|Mystic Burst}} || | | {{ItemIcon|Mystic Burst}} || 12s | ||
|- | |- | ||
| {{ItemIcon|Tankbuster}} || | | {{ItemIcon|Tankbuster}} || 14s | ||
|- | |- | ||
| {{ItemIcon|Quicksilver Reload}} || | | {{ItemIcon|Quicksilver Reload}} || 18s | ||
|- | |- | ||
| {{ItemIcon|Mercurial Magnum}} || | | {{ItemIcon|Mercurial Magnum}} || 14s | ||
|} | |} | ||
==Notes== | ==Notes== | ||
* When recasting {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Mercurial Magnum}}, they will refresh their current fire rate bonus regardless of charge-up time, unless the charge is higher | * When recasting {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Mercurial Magnum}}, they will refresh their current fire rate bonus regardless of charge-up time, unless the charge is higher then the previous cast, in which case the fire rate is increased accordingly. | ||
* {{ItemIcon|Mercurial Magnum}} will always give the full Spirit damage on bullet hit bonus, regardless of charge-up. | * {{ItemIcon|Mercurial Magnum}} will always give the full Spirit damage on bullet hit bonus, regardless of charge-up. | ||
* {{ItemIcon|Tankbuster}} triggers on non-player enemies but does not use any of its charge-up. | * {{ItemIcon|Tankbuster}} triggers on non-player enemies but does not use any of its charge-up. | ||
{{Stats}} | {{Stats}} | ||