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Steveneven3 (talk | contribs) Created page with "'''Charge-up''' is a mechanic that causes items to build up their effects over time. ==Overview== Whenever you activate an item that has Charge-up, it will activate regardless of whether it finished charging or not. Its effectiveness is based on the percentage it has charged up. For example, if you activate {{ItemIcon|Tankbuster}} when at 50% charge, it will only deal 50% of its damage. Different items require different amount of times to fully charge up. {| class="w..." |
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For example, if you activate {{ItemIcon|Tankbuster}} when at 50% charge, it will only deal 50% of its damage. | For example, if you activate {{ItemIcon|Tankbuster}} when at 50% charge, it will only deal 50% of its damage. | ||
Different items require different amount of times to fully charge up. | Different items require different amount of times to fully charge up. Charge-Up time is '''not''' affected by [[Ability Cooldown]]. Item cooldown reduction has no effect. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||