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[[Charges]] are stored uses of [[Hero]] [[Ability|abilities]]. When an ability with charges is used, a single charge is consumed. When an ability runs out of charges, it cannot be used again until the next charge is ready. An ability with charges is displayed with a smaller bar above it. The bar's segments represent the number of charges. A white segment represents a usable charge, a purple partially-filled segment represents a charge that is being restored, and a grey segment represents a fully expended charge. After using a charge there is a cooldown preventing immediate use of another charge. This cooldown varies by ability and is not affected by [[Cooldown Reduction|cooldown reduction]], but is affected by items with a Faster Time Between Charges effect, such as {{ItemIcon|Rapid Recharge}}. == Restoring Charges == As long as an ability does not have its maximum number of charges, it will passively restore charges over time. An ability's [[cooldown]] represents the length of time it takes to restore a single charge. Charges are restored one at a time, not all at once. Some abilities do not replenish with time and instead use other conditions to gain a charge. For example {{HeroIcon|Wraith}}'s {{AbilityIcon|Card Trick}} gains a charge when she deals damage to enemies. == Maximum Charges == [[File:Maximum Charges on Ability Upgrades.png|thumb|{{HeroIcon|Infernus}}' {{AbilityIcon|Napalm}} upgrades, the first upgrade increases the number of charges the ability has.]] Abilities with charges can store up to a maximum number of them. Each ability has its own default maximum amount. Some abilities have upgrades that can increase the number of maximum charges they have. Additionally, specific [[items]] can be purchased which grant additional [[#Bonus Ability Charges|Bonus Ability Charges]]. {{clear}} == Bonus Ability Charges == [[File:Bonus Ability Charges.png|thumb|{{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}} with (right) and without (left) {{ItemIcon|Rapid Recharge}} granting additional charges.]] [[Bonus Ability Charges]] grant charged [[Ability|abilities]] with additional uses before needing to wait for their cooldown, and are gained from [[Items|items]] purchased in the [[Shop|shop]]. Bonus ability charges cannot be added to [[Ability|abilities]] that do not already use charges. === Sources of Bonus Ability Charges === * {{ItemIcon|Extra Charge}} * {{ItemIcon|Rapid Recharge}} * {{ItemIcon|Omnicharge Signet}} {{clear}} == Charged Abilities == Here are all abilities that use Charge mechanic. Some of the abilities do not start out as charged but gain charges and relevant interactions when they get a specific upgrade. {{AbilityTable|charges}} == Notes == * [[Echo Shard]], when imbued on a charged ability, will only restore a single charge. However, [[Refresher]] will restore '''all charges'''. * Both [[Echo Shard]] and [[Refresher]] additionally reset the cooldown between uses of the ability. {{Stats}}
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