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| [[Charges]] are stored uses of [[Hero]] [[Ability|abilities]]. When an ability with charges is used, a single charge is consumed. When an ability runs out of charges, it cannot be used again until the next charge is ready. | | [[File:Bonus Ability Charges.png|thumb|[[Shiv]]'s Serrated Knives [[Ability|ability]] with (right) and without (left) [[Rapid Recharge]] granting additional [[Bonus Ability Charges]].]] |
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| An ability with charges is displayed with a smaller bar above it. The bar's segments represent the number of charges. A white segment represents a usable charge, a purple partially-filled segment represents a charge that is being restored, and a grey segment represents a fully expended charge.
| | [[Bonus Ability Charges]] give [[Ability|charged abilities]] additional uses before needing to wait for their cooldown, and are gained from [[Items|items]] purchased in the [[Shop|shop]]. |
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| Abilities with charges are still subject to a shorter [[cooldown]] between uses. This cooldown varies by ability, and is not affected by [[Cooldown Reduction|cooldown reduction]].
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| == Restoring Charges ==
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| As long as an ability does not have its maximum number of charges, it will passively restore charges over time. An ability's [[cooldown]] represents the length of time it takes to restore a single charge.
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| Charges are restored one at a time, not all at once.
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| Some abilities do not replenish with time and instead use other condition to gain a charge. For example {{HeroIcon|Wraith}}'s {{AbilityIcon|Card Trick}} gains a charge when she deals damage to enemies.
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| == Maximum Charges ==
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| [[File:Maximum Charges on Ability Upgrades.png|thumb|{{HeroIcon|Infernus}}' {{AbilityIcon|Napalm}} upgrades, the first upgrade increases the number of charges the ability has.]]
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| Abilities with charges can store up to a maximum number of them. Each ability has its own default maximum amount.
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| Some abilities have upgrades that can increase the number of maximum charges they have. Additionally, specific [[items]] can be purchased which grant additional [[#Bonus Ability Charges|Bonus Ability Charges]].
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| {{clear}}
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| == Bonus Ability Charges ==
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| [[File:Bonus Ability Charges.png|thumb|{{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}} with (right) and without (left) {{ItemIcon|Rapid Recharge}} granting additional charges.]]
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| [[Bonus Ability Charges]] grant [[Ability|abilities]] with charges additional uses before needing to wait for their cooldown, and are gained from [[Items|items]] purchased in the [[Shop|shop]]. | |
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| Bonus ability charges cannot be added to [[Ability|abilities]] that do not already use [[charges]]. | | Bonus ability charges cannot be added to [[Ability|abilities]] that do not already use [[charges]]. |
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| === Sources of Bonus Ability Charges ===
| | == Sources of Bonus Ability Charges == |
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| * {{ItemIcon|Extra Charge}}
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| * {{ItemIcon|Rapid Recharge}}
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| * {{ItemIcon|Omnicharge Signet}}
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| {{clear}}
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| == Charged Abilities ==
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| Here are all abilities that use Charge mechanic. Some of the abilities do not start out as charged but gain charges and relevant interactions when they get a specific upgrade.
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| {{AbilityTable|charges}}
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| == Notes ==
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| * [[Echo Shard]], when used after a charged ability, will only restore a single charge. However, [[Refresher]] will restore '''all charges'''.
| | {{ItemBox|item_name = Extra Charge}} |
| * Both [[Echo Shard]] and [[Refresher]] additionally reset the cooldown between uses of the ability.
| | {{ItemBox|item_name = Rapid Recharge}} |
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| {{Stats}} | | {{Stats}} |