Cursed Relic: Difference between revisions

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m top: Template Renaming, replaced: }}% → }}
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{{Infobox item
{{Infobox item
| item_name            = Curse
| item_name            = Curse
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]]
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| has_active1          = true
| has_active1          = true
| active1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s

Revision as of 16:25, 22 August 2025

Image for the Deadlock item
Cost SoulsCannot format non-number value.
Tier Item Not Found.
+Item Not Found. Weapon Damage
Active Item Not Found.s
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.

Your own Damage Output is reduced for the duration.
Internal name:
Sounds

Curse is a Tier Item Not Found. Item Not Found. Item that provides bonus Weapon Damage to the purchasing hero.

Curse has an Active which can be used on a selected enemy hero to Interrupt, Silence, Disarm and prevent item usage.

It can be purchased from the Shop for SoulsCannot format non-number value..

Update history

Main article: Update history

View the full update history: Cursed Relic/Update history

Update Changes

July 28, 2026

  • No longer has -14% Damage Output innate
  • Now applies a -25% Damage Output debuff for the 3.25s duration

June 30, 2026

  • Damage Penalty increased from -10% to -14%.

March 21, 2026

  • Improved Enhanced version.
Weapon
Vitality
Spirit