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| [[File:Bullet and Spirit Shields.png|thumb|Pocket with 600 HP barrier]]
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| '''Barriers''' are a temporary pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage from any source, with [[Damage Resistance]]s applied.
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| == Notes ==
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| * Damage to barriers is affected by [[Damage Reduction]] and [[Damage Amplification]].
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| * Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.
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| * Healing amplification and [[Healing Reduction]] effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is {{HeroIcon|Rem}}'s {{AbilityIcon|Tag Along}}.
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| * Bullets with {{ItemIcon|Armor Piercing Rounds}} can ignore barriers.
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| * [[Pure Damage]] ignores barriers.
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| == Sources of Barriers ==
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| === Abilities ===
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| {{AbilityTable|barrier}}
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| === Items ===
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| {{Item stat table|barrier}}
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| == Update history ==
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| {{Update history table
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| | contents =
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| {{Update history table/row
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| | update = May 8, 2025
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| | changes =
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| * Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
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| * (Undocumented) All barriers are now temporary.
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| }}
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| {{Update history table/row
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| | update = September 12, 2024
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| | changes =
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| * Shield regeneration time reduced from 60s to 50s
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| }}
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| }}
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| {{Stat Navbox}}
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