| Latest revision |
Your text |
| Line 1: |
Line 1: |
| [[File:Bullet and Spirit Shields.png|thumb|Pocket with 600 HP barrier]]
| | Damage Shields are pools of temporary health that take damage before your [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields which can only block their respective damage types. [[Damage Resistance|Damage Resistances]] do not apply to shields. Once damaged or fully depleted, they will fully recover after some time. |
| '''Barriers''' are a temporary pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage from any source, with [[Damage Resistance]]s applied.
| |
|
| |
|
| == Notes == | | == Recovery == |
| * Damage to barriers is affected by [[Damage Reduction]] and [[Damage Amplification]].
| | If not fully depleted, shields will begin recovery if they haven't been damaged in the past 20 seconds. This recovery will be interrupted by taking damage. |
| * Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.
| |
| * Healing amplification and [[Healing Reduction]] effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is {{HeroIcon|Rem}}'s {{AbilityIcon|Tag Along}}.
| |
| * Bullets with {{ItemIcon|Armor Piercing Rounds}} can ignore barriers.
| |
| * [[Pure Damage]] ignores barriers.
| |
|
| |
|
| == Sources of Barriers ==
| | If fully depleted, shields will begin recovery after 60 seconds regardless of if you've taken its respective damage type recently. This recovery will persist for a few seconds even after you've taken damage. |
| | | {{Stats}} |
| === Abilities ===
| | [[Category:Stats]] |
| {{AbilityTable|barrier}}
| |
| | |
| === Items ===
| |
| {{Item stat table|barrier}}
| |
| | |
| == Update history ==
| |
| {{Update history table
| |
| | contents =
| |
| {{Update history table/row
| |
| | update = May 8, 2025
| |
| | changes =
| |
| * Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
| |
| * (Undocumented) All barriers are now temporary.
| |
| }}
| |
| {{Update history table/row | |
| | update = September 12, 2024
| |
| | changes =
| |
| * Shield regeneration time reduced from 60s to 50s
| |
| }}
| |
| }} | |
| | |
| {{Stat Navbox}}
| |