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Damage Shields are pools of temporary health that take damage before your [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields which block only their respective damage types. [[Damage Resistance|Damage Resistances]] do not apply to shields. Once damaged or fully depleted, they will fully recover after some time. | |||
== | == Recovery == | ||
If not fully depleted, shields will begin recovery if they haven't been damaged in the past 20 seconds. This recovery will be interrupted by taking damage. | |||
If fully depleted, shields will begin recovery after 60 seconds regardless of if you've taken its respective damage type recently. This recovery will persist for a few seconds even after you've taken damage. | |||
=== | == Sources of Damage Shields == | ||
{{ | {{Navbox|list1={{ItemBox|item_name = Headshot Booster}} | ||
{{ItemBox|item_name = High-Velocity Mag}} | |||
=== | {{ItemBox|item_name = Hollow Point Ward}} | ||
{{ | {{ItemBox|item_name = Long Range}} | ||
{{ItemBox|item_name = Headhunter}} | |||
== | {{ItemBox|item_name = Sharpshooter}} | ||
{{ | {{ItemBox|item_name = Alchemical Fire}}|list2={{ItemBox|item_name = Combat Barrier}} | ||
| | {{ItemBox|item_name = Enchanter's Barrier}} | ||
{{ | {{ItemBox|item_name = Reactive Barrier|}} | ||
| | {{ItemBox|item_name = Divine Barrier}} | ||
| | {{ItemBox|item_name = Veil Walker}} | ||
{{ItemBox|item_name = Shadow Weave}}|list3={{ItemBox|item_name = Mystic Burst}} | |||
{{ItemBox|item_name = Spirit Strike}} | |||
}} | {{ItemBox|item_name = Improved Burst}} | ||
{{ | {{ItemBox|item_name = Knockdown}} | ||
| | {{ItemBox|item_name = Silence Glyph}} | ||
| | {{ItemBox|item_name = Diviner's Kevlar}} | ||
{{ItemBox|item_name = Magic Carpet}}|title=Items|titlestyle=background-color:#ffefd7;text-align:center;}} | |||
}} | {{Stats}} | ||
}} | [[Category:Stats]] | ||
{{ | |||