Damage Barrier: Difference between revisions

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Notes: Pure Damage ignores barriers
 
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'''Damage Shields''' are pools of additional health that take damage before [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields, each of which blocks only the respective damage types. Melee Damage is also blocked by bullet shields. [[Damage Resistance]]s do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.
[[File:Bullet and Spirit Shields.png|thumb|Pocket with 600 HP barrier]]
'''Barriers''' are a temporary pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage from any source, with [[Damage Resistance]]s applied.  


== Notes ==
== Notes ==
* [[Troopers]], [[Guardian]]s, [[Walker]]s, the [[Patron]], and [[Denizen]]s ignore shields and deal damage directly to health.
* Damage to barriers is affected by [[Damage Reduction]] and [[Damage Amplification]].
* Any instance of excess damage dealt to completely destroy a shield is then done to health.  
* Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.
** For example, a Dynamo with 100 spirit shield health takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's spirit shield, the remaining 68 spirit damage is subject to spirit resist, and the final calculation is done to health.
* Healing amplification and [[Healing Reduction]] effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is {{HeroIcon|Rem}}'s {{AbilityIcon|Tag Along}}.
* Bullets with {{ItemIcon|Armor Piercing Rounds}} can ignore barriers.
* [[Pure Damage]] ignores barriers.


== Recovery ==
== Sources of Barriers ==
If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This countdown will be interrupted by taking damage.


If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after the player has taken damage.
=== Abilities ===
{{AbilityTable|barrier}}


== Sources of Damage Shields ==
=== Items ===
===Bullet Shields===
{{Item stat table|barrier}}
{{Item stat table|Bullet Shield Health}}
===Spirit Shields===
{{Item stat table|Spirit Shield Health}}


== Update history ==
== Update history ==
{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = May 8, 2025
| changes =
* Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
* (Undocumented) All barriers are now temporary.
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = September 12, 2024

Latest revision as of 16:07, 31 August 2026

Pocket with 600 HP barrier

Barriers are a temporary pool of additional health that takes damage before Health is reduced. Barriers block all incoming damage from any source, with Damage Resistances applied.

Notes

[edit | edit source]
  • Damage to barriers is affected by Damage Reduction and Damage Amplification.
  • Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% Spirit Resist takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.
  • Healing amplification and Healing Reduction effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is Rem's Tag Along.
  • Bullets with Armor Piercing Rounds can ignore barriers.
  • Pure Damage ignores barriers.

Sources of Barriers

[edit | edit source]

Abilities

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This is a dynamic list "barrier". Edit contents · Edit notes.
Hero Ability Barrier
Celeste Dazzling Trick 100 x0.8 → 170 x1.56 (T2)
Ivy Air Drop 300 x0.7 (T1) → 300 x1.7 (T3)
Mirage Traveler 400 x0.6 (T2)
Paige Plot Armor 125 x1.5 → 225 x1.5 (T2) → 225 x2.0 (T3)
Paradox Paradoxical Swap 200 x1.5 (T1)
The Doorman Doorway 250 x1.5 (T2)
Vyper Slither 180 x0.8 (T3)
Warden Willpower 125 x0.8 → 125 x3.5 (T3)
Wraith Project Mind 300 x1.7 (T2)

Items

[edit | edit source]
This is a dynamic list "barrier". Edit contents.
NameSoulsCostCategoryStat change
Grit800 Vitality+200 HP Barrier
Guardian Ward1,600 Vitality+250 HP Barrier
Reactive Barrier1,600 Vitality+325 HP Barrier
Spirit Shielding1,600 Vitality+300 HP Barrier
Weapon Shielding1,600 Vitality+300 HP Barrier
Majestic Leap3,200 Vitality+200 HP Barrier
Divine Barrier6,400 Vitality+600 HP Barrier
Diviner's Kevlar6,400 Vitality+1000 HP Barrier
Indomitable6,400 Vitality+325 HP Barrier
Cloak of OpportunityLegendary Vitality+500 HP Barrier

Update history

[edit | edit source]
Update Changes

May 8, 2025

  • Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
  • (Undocumented) All barriers are now temporary.

September 12, 2024

  • Shield regeneration time reduced from 60s to 50s