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Add dynamic query that filters out a bunch of active/conditional shields |
→Notes: Pure Damage ignores barriers |
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''' | [[File:Bullet and Spirit Shields.png|thumb|Pocket with 600 HP barrier]] | ||
'''Barriers''' are a temporary pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage from any source, with [[Damage Resistance]]s applied. | |||
== | == Notes == | ||
* Damage to barriers is affected by [[Damage Reduction]] and [[Damage Amplification]]. | |||
* Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health. | |||
* Healing amplification and [[Healing Reduction]] effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is {{HeroIcon|Rem}}'s {{AbilityIcon|Tag Along}}. | |||
* Bullets with {{ItemIcon|Armor Piercing Rounds}} can ignore barriers. | |||
* [[Pure Damage]] ignores barriers. | |||
== Sources of Barriers == | |||
== | === Abilities === | ||
{{AbilityTable|barrier}} | |||
=== | === Items === | ||
{{Item stat table|barrier}} | |||
{{Item stat table| | |||
== Update history == | == Update history == | ||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = May 8, 2025 | |||
| changes = | |||
* Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now. | |||
* (Undocumented) All barriers are now temporary. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = September 12, 2024 | | update = September 12, 2024 | ||
Latest revision as of 16:07, 31 August 2026

Barriers are a temporary pool of additional health that takes damage before Health is reduced. Barriers block all incoming damage from any source, with Damage Resistances applied.
Notes
[edit | edit source]- Damage to barriers is affected by Damage Reduction and Damage Amplification.
- Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% Spirit Resist takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.
- Healing amplification and Healing Reduction effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is Rem's Tag Along.
- Bullets with Armor Piercing Rounds can ignore barriers.
- Pure Damage ignores barriers.
Sources of Barriers
[edit | edit source]Abilities
[edit | edit source]| Hero | Ability | Barrier |
|---|---|---|
| Celeste | Dazzling Trick | 100 |
| Ivy | Air Drop | 300 |
| Mirage | Traveler | 400 |
| Paige | Plot Armor | 125 |
| Paradox | Paradoxical Swap | 200 |
| The Doorman | Doorway | 250 |
| Vyper | Slither | 180 |
| Warden | Willpower | 125 |
| Wraith | Project Mind | 300 |
Items
[edit | edit source]This is a dynamic list "barrier". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Grit | 800 | +200 HP Barrier | |
| Guardian Ward | 1,600 | +250 HP Barrier | |
| Reactive Barrier | 1,600 | +325 HP Barrier | |
| Spirit Shielding | 1,600 | +300 HP Barrier | |
| Weapon Shielding | 1,600 | +300 HP Barrier | |
| Majestic Leap | 3,200 | +200 HP Barrier | |
| Divine Barrier | 6,400 | +600 HP Barrier | |
| Diviner's Kevlar | 6,400 | +1000 HP Barrier | |
| Indomitable | 6,400 | +325 HP Barrier | |
| Cloak of Opportunity | Legendary | +500 HP Barrier |
Update history
[edit | edit source]| Update | Changes |
|---|---|
|
May 8, 2025 |
|
|
September 12, 2024 |
|