Damage Barrier: Difference between revisions

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Changed all mentions of shields to barriers, mentioned that resistances now apply to barriers, and removed the recovery section because barriers are all time limited now. Also added to update history. Someone with higher permissions than me will have to move the page and the Source of barriers table will need to add the items.
Notes: Pure Damage ignores barriers
 
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[[File:Bullet and Spirit Shields.png|thumb|Pocket with 290 bullet shield and 550 spirit shield]]
[[File:Bullet and Spirit Shields.png|thumb|Pocket with 600 HP barrier]]
'''Barriers''' are a pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage, whether that be [[Spirit Damage]], [[Weapon Damage]] or [[Melee Damage]]. [[Damage Resistance]]s do apply to shields.  
'''Barriers''' are a temporary pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage from any source, with [[Damage Resistance]]s applied.  


== Notes ==
== Notes ==
* [[Troopers]], [[Guardian]]s, [[Walker]]s, the [[Patron]], and [[Denizen]]s ignore barriers and deal damage directly to health.
* Damage to barriers is affected by [[Damage Reduction]] and [[Damage Amplification]].
* Any instance of excess damage dealt to completely destroy a barrier is then done to health.  
* Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.
** For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.
* Healing amplification and [[Healing Reduction]] effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is {{HeroIcon|Rem}}'s {{AbilityIcon|Tag Along}}.
* Bullets with {{ItemIcon|Armor Piercing Rounds}} can ignore barriers.
* [[Pure Damage]] ignores barriers.


== Sources of Barriers ==


== Sources of Barriers ==
=== Abilities ===
===Bullet Shields===
{{AbilityTable|barrier}}
{{Item stat table|Bullet Shield Health}}
 
===Spirit Shields===
=== Items ===
{{Item stat table|Spirit Shield Health}}
{{Item stat table|barrier}}


== Update history ==
== Update history ==
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| changes =  
| changes =  
* Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
* Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
* (Undocumented) All barriers are now temporary.
}}
}}
{{Update history table/row
{{Update history table/row

Latest revision as of 16:07, 31 August 2026

Pocket with 600 HP barrier

Barriers are a temporary pool of additional health that takes damage before Health is reduced. Barriers block all incoming damage from any source, with Damage Resistances applied.

Notes

[edit | edit source]
  • Damage to barriers is affected by Damage Reduction and Damage Amplification.
  • Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% Spirit Resist takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.
  • Healing amplification and Healing Reduction effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is Rem's Tag Along.
  • Bullets with Armor Piercing Rounds can ignore barriers.
  • Pure Damage ignores barriers.

Sources of Barriers

[edit | edit source]

Abilities

[edit | edit source]
This is a dynamic list "barrier". Edit contents · Edit notes.
Hero Ability Barrier
Celeste Dazzling Trick 100 x0.8 → 170 x1.56 (T2)
Ivy Air Drop 300 x0.7 (T1) → 300 x1.7 (T3)
Mirage Traveler 400 x0.6 (T2)
Paige Plot Armor 125 x1.5 → 225 x1.5 (T2) → 225 x2.0 (T3)
Paradox Paradoxical Swap 200 x1.5 (T1)
The Doorman Doorway 250 x1.5 (T2)
Vyper Slither 180 x0.8 (T3)
Warden Willpower 125 x0.8 → 125 x3.5 (T3)
Wraith Project Mind 300 x1.7 (T2)

Items

[edit | edit source]
This is a dynamic list "barrier". Edit contents.
NameSoulsCostCategoryStat change
Grit800 Vitality+200 HP Barrier
Guardian Ward1,600 Vitality+250 HP Barrier
Reactive Barrier1,600 Vitality+325 HP Barrier
Spirit Shielding1,600 Vitality+300 HP Barrier
Weapon Shielding1,600 Vitality+300 HP Barrier
Majestic Leap3,200 Vitality+200 HP Barrier
Divine Barrier6,400 Vitality+600 HP Barrier
Diviner's Kevlar6,400 Vitality+1000 HP Barrier
Indomitable6,400 Vitality+325 HP Barrier
Cloak of OpportunityLegendary Vitality+500 HP Barrier

Update history

[edit | edit source]
Update Changes

May 8, 2025

  • Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
  • (Undocumented) All barriers are now temporary.

September 12, 2024

  • Shield regeneration time reduced from 60s to 50s