Damage Barrier: Difference between revisions

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Notes: Pure Damage ignores barriers
 
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{{Outdated|The list of hero abilities is a bit outdated after the [[Update:March 6, 2026|March 6 2026 update]]}}
[[File:Bullet and Spirit Shields.png|thumb|Pocket with 600 HP barrier]]
[[File:Bullet and Spirit Shields.png|thumb|Pocket with 600 HP barrier]]
'''Barriers''' are a temporary pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage from any source, with [[Damage Resistance]]s applied.  
'''Barriers''' are a temporary pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage from any source, with [[Damage Resistance]]s applied.  


== Notes ==
== Notes ==
* Any instance of excess damage dealt to completely destroy a barrier is then done to health.  
* Damage to barriers is affected by [[Damage Reduction]] and [[Damage Amplification]].
** For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.
* Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.
* Healing amplification and [[Healing Reduction]] effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is {{HeroIcon|Rem}}'s {{AbilityIcon|Tag Along}}.
* Bullets with {{ItemIcon|Armor Piercing Rounds}} can ignore barriers.
* [[Pure Damage]] ignores barriers.


== Sources of Barriers ==
== Sources of Barriers ==
=== Abilities ===
{{AbilityTable|barrier}}
=== Items ===
{{Item stat table|barrier}}
{{Item stat table|barrier}}
{| class="wikitable"
|+List of Hero Abilities
!Hero
!Ability
!{{Ap|0}}
!{{Ap|1}}
!{{Ap|2}}
!{{Ap|5}}
|-
|{{HeroIcon|Celeste}}
|{{AbilityIcon|Dazzling Trick}}
|[[File:Barrier.png|24x24px]] '''120''' Damage Barrier {{Ss|0.8}}
|
|[[File:Barrier.png|24x24px]]'''+80''' Damage Barrier and improved scaling. {{Ss|1.5}}
|
|-
|{{HeroIcon|The Doorman}}
|{{AbilityIcon|Doorway}}
|
|
|Provides a [[File:Barrier.png|24x24px]] '''250''' Damage Barrier  when passing through a door for the first time. {{Ss|1.5}}
|
|-
|{{HeroIcon|Ivy}}
|{{AbilityIcon|Air Drop}}
|
|[[File:Barrier.png|24x24px]] '''300''' Damage Barrier {{Ss|0.7}} on Ivy and ally on ability end.
|
|Improved scaling. {{Ss|2.2}}
|-
|{{HeroIcon|Paige}}
|{{AbilityIcon|Defend and Fight!}}
|[[File:Barrier.png|24x24px]] '''125''' Damage Barrier on target when cast. {{Ss|1.5}}
|
|[[File:Barrier.png|24x24px]] '''+100''' Damage Barrier
|
|-
|{{HeroIcon|Vyper}}
|{{AbilityIcon|Slither}}
|
|
|
|Provides a [[File:Barrier.png|24x24px]] '''180''' Damage Barrier upon sliding. {{Ss|0.8}}
|-
|{{HeroIcon|Warden}}
|{{AbilityIcon|Willpower}}
|[[File:Barrier.png|24x24px]] '''125''' Damage Barrier. {{Ss|0.8}}
|
|
|Improved scaling. {{Ss|3.5}}
|-
|{{HeroIcon|Wraith}}
|{{AbilityIcon|Project Mind}}
|
|
|Provides a [[File:Barrier.png|24x24px]] '''300''' Damage Barrier on teleport. {{Ss|1.7}}
|
|}


== Update history ==
== Update history ==

Latest revision as of 16:07, 31 August 2026

Pocket with 600 HP barrier

Barriers are a temporary pool of additional health that takes damage before Health is reduced. Barriers block all incoming damage from any source, with Damage Resistances applied.

Notes

[edit | edit source]
  • Damage to barriers is affected by Damage Reduction and Damage Amplification.
  • Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% Spirit Resist takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.
  • Healing amplification and Healing Reduction effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is Rem's Tag Along.
  • Bullets with Armor Piercing Rounds can ignore barriers.
  • Pure Damage ignores barriers.

Sources of Barriers

[edit | edit source]

Abilities

[edit | edit source]
This is a dynamic list "barrier". Edit contents · Edit notes.
Hero Ability Barrier
Celeste Dazzling Trick 100 x0.8 → 170 x1.56 (T2)
Ivy Air Drop 300 x0.7 (T1) → 300 x1.7 (T3)
Mirage Traveler 400 x0.6 (T2)
Paige Plot Armor 125 x1.5 → 225 x1.5 (T2) → 225 x2.0 (T3)
Paradox Paradoxical Swap 200 x1.5 (T1)
The Doorman Doorway 250 x1.5 (T2)
Vyper Slither 180 x0.8 (T3)
Warden Willpower 125 x0.8 → 125 x3.5 (T3)
Wraith Project Mind 300 x1.7 (T2)

Items

[edit | edit source]
This is a dynamic list "barrier". Edit contents.
NameSoulsCostCategoryStat change
Grit800 Vitality+200 HP Barrier
Guardian Ward1,600 Vitality+250 HP Barrier
Reactive Barrier1,600 Vitality+325 HP Barrier
Spirit Shielding1,600 Vitality+300 HP Barrier
Weapon Shielding1,600 Vitality+300 HP Barrier
Majestic Leap3,200 Vitality+200 HP Barrier
Divine Barrier6,400 Vitality+600 HP Barrier
Diviner's Kevlar6,400 Vitality+1000 HP Barrier
Indomitable6,400 Vitality+325 HP Barrier
Cloak of OpportunityLegendary Vitality+500 HP Barrier

Update history

[edit | edit source]
Update Changes

May 8, 2025

  • Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
  • (Undocumented) All barriers are now temporary.

September 12, 2024

  • Shield regeneration time reduced from 60s to 50s