Damage Barrier: Difference between revisions

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Add dynamic query that filters out a bunch of active/conditional shields
Undo revision 10308 by 71.233.244.86 (talk) duplicating tables already provided by {{Item stat table}}. bare invocations should be wrapped
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== Sources of Damage Shields ==
== Sources of Damage Shields ==
===Bullet Shields===
===Bullet Shields===
{{#invoke:ItemsByStat|tablefy|BulletShieldMaxHealth|Bullet Shield Health|}}
{{Item stat table|Bullet Shield Health}}
{{Item stat table|Bullet Shield Health}}
===Spirit Shields===
===Spirit Shields===
{{#invoke:ItemsByStat|tablefy|TechShieldMaxHealth|Spirit Shield Health|}}
{{Item stat table|Spirit Shield Health}}
{{Item stat table|Spirit Shield Health}}



Revision as of 22:51, 10 October 2024

Damage Shields are pools of additional health that take damage before Health is reduced. There are two types of shields: Bullet Shields and Spirit Shields, each of which blocks only the respective damage types. Damage Resistances do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.

Recovery

If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This countdown will be interrupted by taking damage.

If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after the player has taken damage.

Sources of Damage Shields

Bullet Shields

This is a dynamic list "Bullet Shield Health". Edit contents.
NameSoulsCostCategoryStat change

Spirit Shields

This is a dynamic list "Spirit Shield Health". Edit contents.
NameSoulsCostCategoryStat change

Update history

Update Changes

September 12, 2024

  • Shield regeneration time reduced from 60s to 50s