Damage Barrier

Revision as of 00:07, 4 April 2025 by Sprocket (talk | contribs) (Shield recharge wait time increased to 30 seconds in this patch https://forums.playdeadlock.com/threads/12-21-2024-update.52206/)

Damage Shields are pools of additional health that take damage before Health is reduced. There are two types of shields: Bullet Shields and Spirit Shields, each of which blocks only the respective damage types. Melee Damage is also blocked by bullet shields. Damage Resistances do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.

Pocket with 290 bullet shield and 550 spirit shield

Notes

  • Troopers, Guardians, Walkers, the Patron, and Denizens ignore shields and deal damage directly to health.
  • Any instance of excess damage dealt to completely destroy a shield is then done to health.
    • For example, a Dynamo with 100 spirit shield health takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's spirit shield, the remaining 68 spirit damage is subject to spirit resist, and the final calculation is done to health.

Recovery

If not fully depleted, a shield will begin recovery if it has not been damaged in the past 30 seconds. This countdown will be interrupted by taking damage.

If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after the player has taken damage.

Shields recover at a rate of 20% full shield health per second. This is the same regardless of whether a shield is fully depleted or not.

Sources of Damage Shields

Bullet Shields

This is a dynamic list "Bullet Shield Health". Edit contents.
Name CostCategoryStat change

Spirit Shields

This is a dynamic list "Spirit Shield Health". Edit contents.
Name CostCategoryStat change

Update history

Update Changes

September 12, 2024

  • Shield regeneration time reduced from 60s to 50s