Damage Barrier

Revision as of 22:57, 11 May 2025 by Gammaton32 (talk | contribs) (description)

Barriers are a temporary pool of additional health that takes damage before Health is reduced. Barriers block all incoming damage, whether that be Spirit Damage, Weapon Damage or Melee Damage. Damage Resistances apply to shields.

Pocket with 600 HP barrier

Notes

  • Troopers, Guardians, Walkers, the Patron, and Denizens ignore barriers and deal damage directly to health.
  • Any instance of excess damage dealt to completely destroy a barrier is then done to health.
    • For example, a Dynamo with 100 barrier health and 0% Spirit Resist takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.

Sources of Barriers

This is a dynamic list "barrier". Edit contents.
Name CostCategoryStat change
  Grit800  Vitality+200 HP Barrier
  Guardian Ward1,600  Vitality+250 HP Barrier
  Reactive Barrier1,600  Vitality+325 HP Barrier
  Spirit Shielding1,600  Vitality+300 HP Barrier
  Weapon Shielding1,600  Vitality+300 HP Barrier
  Majestic Leap3,200  Vitality+200 HP Barrier
  Divine Barrier6,400  Vitality+600 HP Barrier
  Diviner's Kevlar6,400  Vitality+1000 HP Barrier
  Indomitable6,400  Vitality+325 HP Barrier
  Cloak of OpportunityLegendary  Vitality+500 HP Barrier

Update history

Update Changes

May 8, 2025

  • Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
  • (Undocumented) All barriers are now temporary.

September 12, 2024

  • Shield regeneration time reduced from 60s to 50s