Damage Barrier

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Revision as of 22:58, 11 May 2025 by Gammaton32 (talk | contribs) (description)
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Pocket with 600 HP barrier

Barriers are a temporary pool of additional health that takes damage before Health is reduced. Barriers block all incoming damage from enemy players, with Damage Resistances applied.

Notes

  • Troopers, Guardians, Walkers, the Patron, and Denizens ignore barriers and deal damage directly to health.
  • Any instance of excess damage dealt to completely destroy a barrier is then done to health.
    • For example, a Dynamo with 100 barrier health and 0% Spirit Resist takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.

Sources of Barriers

This is a dynamic list "barrier". Edit contents.
NameSoulsCostCategoryStat change
Grit800 Vitality+200 HP Barrier
Guardian Ward1,600 Vitality+250 HP Barrier
Reactive Barrier1,600 Vitality+325 HP Barrier
Spirit Shielding1,600 Vitality+300 HP Barrier
Weapon Shielding1,600 Vitality+300 HP Barrier
Majestic Leap3,200 Vitality+200 HP Barrier
Divine Barrier6,400 Vitality+600 HP Barrier
Diviner's Kevlar6,400 Vitality+1000 HP Barrier
Indomitable6,400 Vitality+325 HP Barrier
Cloak of OpportunityLegendary Vitality+500 HP Barrier

Update history

Update Changes

May 8, 2025

  • Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
  • (Undocumented) All barriers are now temporary.

September 12, 2024

  • Shield regeneration time reduced from 60s to 50s