Barriers are a temporary pool of additional health that takes damage before Health is reduced. Barriers block all incoming damage from any source, with Damage Resistances applied.

Pocket with 600 HP barrier

Notes

  • Damage to barriers is affected by Damage Reduction and Damage Amplification.
  • Any instance of excess damage dealt to completely destroy a barrier is then done to health. For example, a Dynamo with 100 barrier health and 0% Spirit Resist takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's barrier, the remaining 68 spirit damage is done to health.
  • Healing amplification and Healing Reduction effects have no effects on newly created barriers. The only thing that can affect value of a new barrier is   Rem's   Tag Along.
  • Bullets with   Armor Piercing Rounds can ignore barriers.

Sources of Barriers

Abilities

This is a dynamic list "barrier". Edit contents · Edit notes.
Hero Ability Barrier
  Celeste   Dazzling Trick 100  x0.8 → 170  x1.56 (T2)
  Ivy   Air Drop 300  x0.7 (T1) → 300  x1.7 (T3)
  Mirage   Traveler 400  x0.6 (T2)
  Paige   Plot Armor 125  x1.5 → 225  x1.5 (T2) → 225  x2.0 (T3)
  Paradox   Paradoxical Swap 200  x1.5 (T1)
  The Doorman   Doorway 250  x1.5 (T2)
  Vyper   Slither 180  x0.8 (T3)
  Warden   Willpower 125  x0.8 → 125  x3.5 (T3)
  Wraith   Project Mind 300  x1.7 (T2)

Items

This is a dynamic list "barrier". Edit contents.
Name CostCategoryStat change
  Grit800  Vitality+200 HP Barrier
  Guardian Ward1,600  Vitality+250 HP Barrier
  Reactive Barrier1,600  Vitality+325 HP Barrier
  Spirit Shielding1,600  Vitality+300 HP Barrier
  Weapon Shielding1,600  Vitality+300 HP Barrier
  Majestic Leap3,200  Vitality+200 HP Barrier
  Divine Barrier6,400  Vitality+600 HP Barrier
  Diviner's Kevlar6,400  Vitality+1000 HP Barrier
  Indomitable6,400  Vitality+325 HP Barrier
  Cloak of OpportunityLegendary  Vitality+500 HP Barrier

Update history

Update Changes

May 8, 2025

  • Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
  • (Undocumented) All barriers are now temporary.

September 12, 2024

  • Shield regeneration time reduced from 60s to 50s