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'''Damage Resistance''' refers to the | '''Damage Resistance''' refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage. [[Unit]]s have a unique "Damage Resistance" stat that is applied to all sources of damage, including [[Trooper]]s. | ||
Most resistances stack | Most resistances stack diminishingly, with each additional resistance source having reduced effect. Resistance Reduction is applied to the final resistance, and is stacked separately and diminishingly. | ||
The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor". | |||
Bullet | |||
== Starting Damage Resistance == | |||
Most [[Hero|Heroes]] have no starting damage resistance. However, there are a few exceptions: | |||
== | |||
=== | === Bullet Damage Resistance === | ||
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but gains {{#invoke:HeroData|get_hero_scalar|hero_dynamo|Level|BulletResist}} per [[Boon]] (21.87% at max level). | |||
* {{PageRef|name=Bebop}} has no starting bullet damage resistance, but gains {{#invoke:HeroData|get_hero_scalar|hero_bebop|Level|BulletResist}} per [[Boon]] (10.5% at max level). | |||
=== Spirit Damage Resistance === | |||
* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance. | |||
{{ | * {{PageRef|name=Pocket}} has {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage). | ||
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain {{#invoke:HeroData|get_hero_scalar|hero_kelvin|Level|TechResist}} per Boon (21.87% at max level). | |||
=== | === Headshot Critical Damage Reduction === | ||
* {{PageRef|name=Seven}} has {{#invoke:HeroData|get_hero_var|hero_gigawatt|CritDamageReceivedPercent|3}}% critical damage reduction. | |||
= | * {{PageRef|name=Mo & Krill}} have {{#invoke:HeroData|get_hero_var|hero_krill|CritDamageReceivedPercent|3}}% critical damage reduction (Mo's head only). | ||
=== Boon Resistances === | |||
Resistances gained from [[Boon|Boons]] (e.g., {{PageRef|name=Dynamo}}'s Bullet Resist or {{PageRef|name=Kelvin}}'s Spirit Resist) stack '''additively'''. This is an exception to the standard multiplicative stacking rules for other resist sources. | |||
{{ | == Melee Resist == | ||
Melee Resist is a stat that reduces all incoming [[melee damage]], including from melee abilities such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}}. It increases equally to Bullet Resist (e.g. an item that gives 10% Bullet Resist also gives 10% Melee Resist). Some items also give bonus Melee Resist. Like other types of resist, it stacks diminishingly. | |||
== Calculation == | == Calculation == | ||
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{{Item stat table|Spirit Resist Reduction}} | {{Item stat table|Spirit Resist Reduction}} | ||
* {{ItemIcon|Spirit Rend}} reduces {{#invoke:ItemData|get_prop|Spirit Rend| | * {{ItemIcon|Spirit Rend}} reduces {{#invoke:ItemData|get_prop|Spirit Rend|MagicResistReduction}} spirit resist on bullet hit from its component {{ItemIcon|Spirit Shredder Bullets}}, as well as an additional {{#invoke:ItemData|get_prop|Spirit Rend|TechArmorDamageReduction}} spirit resist reduction per stack on headshots, up to a max of 4 stacks (-33% spirit resist total). | ||
{{Stat navbox}} | {{Stat navbox}} | ||
[[Category:Damage Calculation]] | [[Category:Damage Calculation]] | ||