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'''Damage Resistance''' refers to the | '''Damage Resistance''' refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage. [[Unit]]s have a unique "Damage Resistance" stat that is applied to all sources of damage, including [[Trooper]]s. | ||
Most resistances stack multiplicatively; they are not added together. Sources of Resistance Reduction are multiplied together separately first. The total reduction is then subtracted from the total resistance. This has the consequence of resistance reduction being more effective on targets with higher resistance. | Most resistances stack multiplicatively; they are not added together. Sources of Resistance Reduction are multiplied together separately first. The total reduction is then subtracted from the total resistance. This has the consequence of resistance reduction being more effective on targets with higher resistance. | ||
The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor". | |||
== Starting Damage Resistance == | == Starting Damage Resistance == | ||
Most [[Hero|Heroes]] have no starting damage resistance. However, there are a few exceptions. | |||
Note: Negative values indicate that the hero receives increased damage. | Note: Negative values indicate that the hero receives increased damage. | ||
{{#invoke:HeroDataArrays|heroDamageResistTable}} | {{#invoke:HeroDataArrays|heroDamageResistTable}} | ||
=== Boon Resistances === | |||
Resistances gained from [[Boon|Boons]] (e.g., {{PageRef|name=Dynamo}}'s Bullet Resist or {{PageRef|name=Kelvin}}'s Spirit Resist) stack '''additively'''. This is an exception to the standard multiplicative stacking rules for other resist sources. | |||
== Melee Resist == | |||
Melee Resist is a stat that reduces all incoming [[melee damage]], including from melee abilities such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}}. It increases equally to Bullet Resist (e.g. an item that gives 10% Bullet Resist also gives 10% Melee Resist). Some items also give bonus Melee Resist. Like other types of resist, it stacks diminishingly. | |||
== Calculation == | == Calculation == | ||
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{{Item stat table|Spirit Resist Reduction}} | {{Item stat table|Spirit Resist Reduction}} | ||
* {{ItemIcon|Spirit Rend}} reduces {{#invoke:ItemData|get_prop|Spirit Rend| | * {{ItemIcon|Spirit Rend}} reduces {{#invoke:ItemData|get_prop|Spirit Rend|MagicResistReduction}} spirit resist on bullet hit from its component {{ItemIcon|Spirit Shredder Bullets}}, as well as an additional {{#invoke:ItemData|get_prop|Spirit Rend|TechArmorDamageReduction}} spirit resist reduction per stack on headshots, up to a max of 4 stacks (-33% spirit resist total). | ||
{{Stat navbox}} | {{Stat navbox}} | ||
[[Category:Damage Calculation]] | [[Category:Damage Calculation]] | ||