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Most resistances stack multiplicatively; they are not added together. Sources of Resistance Reduction are multiplied together separately first. The total reduction is then subtracted from the total resistance. This has the consequence of resistance reduction being more effective on targets with higher resistance. | Most resistances stack multiplicatively; they are not added together. Sources of Resistance Reduction are multiplied together separately first. The total reduction is then subtracted from the total resistance. This has the consequence of resistance reduction being more effective on targets with higher resistance. | ||
== Resistance types == | == Resistance types == | ||
In addition to the basic types of Bullet and Spirit Resistance, there is also Melee Resist and Crit Reduction. | |||
=== Melee Resist === | === Melee Resist === | ||
Melee Resist reduces all incoming [[ | Melee Resist is a stat that reduces all incoming [[melee damage]], including from melee abilities such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}}. It increases equally to Bullet Resist (e.g. an item that gives 10% Bullet Resist also gives 10% Melee Resist). Some items also give bonus Melee Resist. Like other types of resist, it stacks multiplicatively. | ||
=== Crit Reduction === | === Crit Reduction === | ||
Crit Reduction is a stat that reduces the critical damage (headshots) received by the hero. Not to be confused with [[Weapon Damage#Crit Multiplier|Crit Bonus Scale]], a stat that reduces the critical damage dealt by the hero to other targets. | Crit Reduction is a stat that reduces the critical damage (headshots) received by the hero. Not to be confused with [[Weapon Damage#Crit Multiplier|Crit Bonus Scale]], a stat that reduces the critical damage dealt by the hero to other targets. | ||
== Starting Damage Resistance == | == Starting Damage Resistance == | ||
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{{Item stat table|Spirit Resist Reduction}} | {{Item stat table|Spirit Resist Reduction}} | ||
* {{ItemIcon|Spirit Rend}} reduces {{#invoke:ItemData|get_prop|Spirit Rend| | * {{ItemIcon|Spirit Rend}} reduces {{#invoke:ItemData|get_prop|Spirit Rend|MagicResistReduction}} spirit resist on bullet hit from its component {{ItemIcon|Spirit Shredder Bullets}}, as well as an additional {{#invoke:ItemData|get_prop|Spirit Rend|TechArmorDamageReduction}} spirit resist reduction per stack on headshots, up to a max of 4 stacks (-33% spirit resist total). | ||
{{Stat navbox}} | {{Stat navbox}} | ||
[[Category:Damage Calculation]] | [[Category:Damage Calculation]] | ||