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Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken.
Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.
Resistances from Power Increases seems to act strangely and requires more research.
Stacking Resistances
Resistances from multiple sources are multiplicative with each other.
π· π π π π π π¦ π π π
π π π π π‘ = 1 β ( 1 β π
π π π π π‘ π π π π 1 ) β ( 1 β π
π π π π π‘ π π π π 2 ) β ... β ( 1 β π
π π π π π‘ π π π π π )
For example, multiple sources of Bullet Resist
1 β ( 1 β 0.6 ) β ( 1 β 0.4 ) = 76 % B u l l e t R e s i s t
Resistance Reduction
Resistance Reduction refers to any negative amount of Resist, making the target take increased damage.
Resistance Reduction is calculated multiplicatively like resistance, but then simply subtracted from the resistance amount.
π· π π π π π π¦ π π π
π π π π π‘ = [ 1 β ( 1 β π
π π π π π‘ π π π π 1 ) β ( 1 β π
π π π π π‘ π π π π 2 ) β ... β ( 1 β π
π π π π π‘ π π π π π ) ] β [ 1 β ( 1 β π
π π π
π π π’ π π‘ .1 ) β ( 1 β π
π π π
π π π’ π π‘ .2 ) β ... β ( 1 β π
π π π
π π π’ π π‘ . π ) ]
For example, using Bullet Resists and Reductions:
[ 1 β ( 1 β 0.7 ) β ( 1 β 0.2 ) ] β [ 1 β ( 1 β 0.12 ) β ( 1 β 0.12 ) β ( 1 β 0.24 ) ] = 3 5 % S p i r i t R e s i s t
Graphs
Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph .
Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction. In the mean time, feel free to refer to this Desmos graph .
Sources of Bullet Resistance
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Sources of Spirit Resistance
[{{fullurl:Template:{{{name}}}}}v ]Β β’ Β [{{fullurl:Template talk:{{{name}}}}}d ]Β β’ Β [{{fullurl:Template:{{{name}}}|action=edit}}e ]
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