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Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken.

Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.

Resistances from Power Increases seems to act strangely and requires more research.

Stacking Resistances

Resistances from multiple sources are multiplicative with each other.

𝐷𝑖𝑠𝑝𝑙𝑎𝑦𝑒𝑑𝑅𝑒𝑠𝑖𝑠𝑡=1(1𝑅𝑒𝑠𝑖𝑠𝑡𝑎𝑛𝑐𝑒1)(1𝑅𝑒𝑠𝑖𝑠𝑡𝑎𝑛𝑐𝑒2)...(1𝑅𝑒𝑠𝑖𝑠𝑡𝑎𝑛𝑐𝑒𝑁)

For example, multiple sources of Bullet Resist

1(10.6)(10.4)=76%BulletResist

Resistance Reduction

Resistance Reduction refers to any negative amount of Bullet Resist, making the target take increased damage. Though, it isn't applied in the same way.

Resistance Reduction is simply added (as negative numbers) from the otherwise final Resistance.

𝐷𝑖𝑠𝑝𝑙𝑎𝑦𝑒𝑑𝑅𝑒𝑠𝑖𝑠𝑡=1(1𝑅𝑒𝑠𝑖𝑠𝑡𝑎𝑛𝑐𝑒1)(1𝑅𝑒𝑠𝑖𝑠𝑡𝑎𝑛𝑐𝑒2)...(1𝑅𝑒𝑠𝑖𝑠𝑡𝑎𝑛𝑐𝑒𝑁)(1(1𝑅𝑒𝑠𝑅𝑒𝑑𝑢𝑐𝑡.1)(1𝑅𝑒𝑠𝑅𝑒𝑑𝑢𝑐𝑡.2)...(1𝑅𝑒𝑠𝑅𝑒𝑑𝑢𝑐𝑡.𝑛))

For example, using Bullet Resists and Reductions:

[1(10.7)(10.2)][1(10.12)(10.12)(10.24)]=35%SpiritResist

Graphs

Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.

Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.

Sources of Bullet Resistance

Sources of Spirit Resistance