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|inputs={{Tooltip|Dash|By default, the left shift key}}
|inputs={{Tooltip|Dash|By default, the left shift key}}
}}
}}
 
'''Dashing''' is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques.
'''Dashing''' is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other movement techniques.


Dashing takes one bar of [[stamina]]. You can dash both in the air and on the ground; when done in the air, it is called an '''Air Dash'''. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}}.
Dashing takes one bar of [[stamina]]. You can dash both in the air and on the ground; when done in the air, it is called an '''Air Dash'''. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}}.
== Dash Directions ==


Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air.
Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air.
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While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a '''Down dash'''. To down dash, double tap the duck key; once you press the duck key, you have a ''28 ticks'' (''0.44'' second) window to press it again.<ref>Tested using exec_async, using the amount of space between +duck inputs.</ref>
While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a '''Down dash'''. To down dash, double tap the duck key; once you press the duck key, you have a ''28 ticks'' (''0.44'' second) window to press it again.<ref>Tested using exec_async, using the amount of space between +duck inputs.</ref>


[[File:ddgrounded.png|thumb|Dash choices on the ground.]]
[[File:ddair.png|thumb|Dash choices on the ground.]]


== Dash Jump ==
''0.3'' seconds after starting a grounded dash, a window to execute a [[Dash Jumping|Dash Jump]] will open for ''0.2'' seconds,<ref><code>abilites.vdata</code>, <code>m_flDashJumpStartTime</code> and <code>m_flDashJumpEndTime</code></ref> during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping.
 
''0.3'' seconds after starting a grounded dash, a window to execute a [[Dash Jumping|Dash Jump]] will open for ''0.2'' seconds,<ref><code>abilites.vdata</code>, <code>m_flDashJumpStartTime</code> and <code>m_flDashJumpEndTime</code></ref> during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash jump. For more information, view the dedicated page on Dash Jumping.
 
== Dash Speed Buckets ==


While everyone in the roster has the same dash distance, they have different dash speeds. Characters fall into three '''buckets'''<ref>Buckets is the official terminology used by [[Yoshi]]. Source: [[Update:July_29,_2025|July 29, 2025 Update]]</ref>:
While everyone in the roster has the same dash distance, they have different dash speeds. Characters fall into three '''buckets'''<ref>Buckets is the official terminology used by [[Yoshi]]. Source: [[Update:July_29,_2025|July 29, 2025 Update]]</ref>:
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Dashing on the ground always sets your velocity to a fixed amount. Air Dashing is an ''impulse'' instead, meaning it can stack or conflict with prior momentum.
Dashing on the ground always sets your velocity to a fixed amount. Air Dashing is an ''impulse'' instead, meaning it can stack or conflict with prior momentum.


[[File:ddair.png|thumb|Dash choices in the air.]]
[[File:ddgrounded.png|thumb|Dash choices in the air.]]


To dash, move and press the {{Tooltip|dash key|hover=By default, the left shift key}}. Your character will quickly move in that direction.
To dash, move and press the {{Tooltip|dash key|hover=By default, the left shift key}}. Your character will quickly move in that direction.


=== Hero Dash Buckets ===
===== Dash Speed Character Buckets =====
{{#invoke:HeroData|write_ground_dash_buckets}}
{{#invoke:HeroData|write_ground_dash_buckets}}


== Dash Slow ==
==== Abilities that decrease dash speed ====
 
Some abilities and items reduce dash speed for the target or, rarely, for the caster. This Dash slow applies to dash speed without affecting time dashing. The end result is reduction in dash distance.
 
=== Abilities that decrease dash speed ===
 
{{AbilityTable|dashslow}}
{{AbilityTable|dashslow}}


=== Items that increase/decrease dash distance ===
===== Items that increase/decrease dash distance =====
 
{{Item stat table|dash distance}}
{{Item stat table|dash distance}}
 
[[Category:Movement]][[Category:Universal Tech]]
== References ==
 
[[Category:Universal Tech]]
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