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'''Dashing''' is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other movement techniques. | '''Dashing''' is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques. | ||
Dashing takes one bar of [[stamina]]. You can dash both in the air and on the ground; when done in the air, it is called an '''Air Dash'''. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}}. | Dashing takes one bar of [[stamina]]. You can dash both in the air and on the ground; when done in the air, it is called an '''Air Dash'''. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}}. | ||
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== Dash Jump == | == Dash Jump == | ||
''0.3'' seconds after starting a grounded dash, a window to execute a [[Dash Jumping|Dash Jump]] will open for ''0.2'' seconds,<ref><code>abilites.vdata</code>, <code>m_flDashJumpStartTime</code> and <code>m_flDashJumpEndTime</code></ref> during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash | ''0.3'' seconds after starting a grounded dash, a window to execute a [[Dash Jumping|Dash Jump]] will open for ''0.2'' seconds,<ref><code>abilites.vdata</code>, <code>m_flDashJumpStartTime</code> and <code>m_flDashJumpEndTime</code></ref> during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping. | ||
== Dash Speed Buckets == | == Dash Speed Buckets == | ||