Deadlock:Street Brawl Ability Changes: Difference between revisionsGive feedback
will host information about street brawl ability changes for editors |
Add generated listing of Street Brawl ability changes for editors (with help from vergir-bot LLM) |
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[[Data:StreetBrawlData.json]] records how [[Street Brawl]] alters hero abilities, but it stores only the properties that changed and nothing about what they changed ''from'', which makes it hard to read directly. This page lists every one of those changes, grouped by hero. It is generated from the data file, so it stays current on its own. | |||
== How to use this page == | |||
Each line gives three things: the wikitext to copy onto a hero page, the value that wikitext produces in Street Brawl, and the ability's normal value for comparison. | |||
For example, the entry for {{HeroIcon|Bebop}} reports that {{AbilityIcon|Hyper Beam}} channels for 6 seconds instead of the usual 11. On [[Bebop]] that is written up as: | |||
<pre> | |||
==== {{AbilityIcon|Hyper Beam}} ==== | |||
* Duration reduced from '''{{DataProp|Hyper Beam|AbilityChannelTime}}s''' to '''{{DataProp|Hyper Beam|AbilityChannelTime|streetbrawl}}s'''. | |||
</pre> | |||
Write the changes up in prose rather than pasting the list below onto a hero page. This listing cannot tell a buff from a nerf, because that depends on the property: a shorter cooldown helps the hero, a smaller radius does not, and {{HeroIcon|McGinnis}}'s {{AbilityIcon|Mini Turret}} has its cooldown raised rather than lowered. Property names also come straight from the game files, so many have no player-facing name and need wording of their own. | |||
To point editors here from a hero page, place a comment above the section: | |||
<pre> | |||
<!-- Street Brawl ability changes are listed at [[Deadlock:Street Brawl Ability Changes]] --> | |||
</pre> | |||
= Changes = | |||
{{#invoke:StreetBrawlAbilities|report}} | |||
Revision as of 20:33, 28 July 2026
Data:StreetBrawlData.json records how Street Brawl alters hero abilities, but it stores only the properties that changed and nothing about what they changed from, which makes it hard to read directly. This page lists every one of those changes, grouped by hero. It is generated from the data file, so it stays current on its own.
How to use this page
Each line gives three things: the wikitext to copy onto a hero page, the value that wikitext produces in Street Brawl, and the ability's normal value for comparison.
For example, the entry for Bebop reports that Hyper Beam channels for 6 seconds instead of the usual 11. On Bebop that is written up as:
==== {{AbilityIcon|Hyper Beam}} ====
* Duration reduced from '''{{DataProp|Hyper Beam|AbilityChannelTime}}s''' to '''{{DataProp|Hyper Beam|AbilityChannelTime|streetbrawl}}s'''.
Write the changes up in prose rather than pasting the list below onto a hero page. This listing cannot tell a buff from a nerf, because that depends on the property: a shorter cooldown helps the hero, a smaller radius does not, and McGinnis's Mini Turret has its cooldown raised rather than lowered. Property names also come straight from the game files, so many have no player-facing name and need wording of their own.
To point editors here from a hero page, place a comment above the section:
<!-- Street Brawl ability changes are listed at [[Deadlock:Street Brawl Ability Changes]] -->
Changes
{{DataProp|Hyper Beam|AbilityChannelTime.Value|streetbrawl}}→ 6 (default 11)
{{DataProp|Return to Shadows|AbilityCooldown.Value|streetbrawl}}→ 60 (default 115)
{{DataProp|Shining Wonder|BounceGrace|streetbrawl}}→ 2.5 (default 3.25)
{{DataProp|Bloodscent|IsolationRange|streetbrawl}}→ 10 (default 20)
{{DataProp|Rejuvenating Aurora|Upgrades.3.HealMaxHealthPercent|streetbrawl}}→ 1.7 (default 2.5)
{{DataProp|Jar of Dead|AbilityCooldownBetweenCharge.Value|streetbrawl}}→ 16 (default 13)
{{DataProp|Borrowed Decree|AbilityDuration.Value|streetbrawl}}→ 12 (default 16){{DataProp|Borrowed Decree|AbilityDuration.Scale.1.Value|streetbrawl}}→ 0.028 (default 0.04){{DataProp|Borrowed Decree|Damage.Value|streetbrawl}}→ 70 (default 115){{DataProp|Borrowed Decree|Damage.Scale.Value|streetbrawl}}→ 0.89 (default 1.27){{DataProp|Borrowed Decree|SummonMeleeDamage.Value|streetbrawl}}→ 28 (default 40){{DataProp|Borrowed Decree|SummonMeleeDamage.Scale.Value|streetbrawl}}→ 0.35 (default 0.5){{DataProp|Borrowed Decree|Upgrades.2.AbilityDuration|streetbrawl}}→ 7 (default 10){{DataProp|Borrowed Decree|Upgrades.3.CurrentHealthDamagePercentage|streetbrawl}}→ 3.4 (default 5)
{{DataProp|Bounce Pad|AbilityCooldown.Value|streetbrawl}}→ 21 (default 41)
{{DataProp|Crackshot|Damage.Scale.Value|streetbrawl}}→ 2.5 (default 1.116)
{{DataProp|Flame Dash|FlameAuraRadius.Value|streetbrawl}}→ 3.82 (default 4.5)
{{DataProp|Entangling Thorns|Radius.Value|streetbrawl}}→ 5.1 (default 6){{DataProp|Entangling Thorns|Upgrades.2.Radius|streetbrawl}}→ 1.7 (default 2)
{{DataProp|Frost Grenade|Radius.Value|streetbrawl}}→ 5.52 (default 6.5){{DataProp|Frost Grenade|Upgrades.3.Radius|streetbrawl}}→ 1.7 (default 2)
{{DataProp|Essence Bomb|Radius.Value|streetbrawl}}→ 6 (default 7){{DataProp|Essence Bomb|Upgrades.2.Radius|streetbrawl}}→ 1.7 (default 2)
{{DataProp|Ground Strike|StompDamage.Value|streetbrawl}}→ 54 (default 60){{DataProp|Ground Strike|StompDamage.Scale.Value|streetbrawl}}→ 0.71145 (default 0.7905){{DataProp|Ground Strike|StompDamagePerMeterPrimary.Value|streetbrawl}}→ 4.95 (default 5.5){{DataProp|Ground Strike|StompDamagePerMeterPrimary.Scale.Value|streetbrawl}}→ 0.035 (default 0.04){{DataProp|Ground Strike|StompDamagePerMeterSecondary.Value|streetbrawl}}→ 3.78 (default 4.2){{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value|streetbrawl}}→ 0.007323 (default 0.008137){{DataProp|Ground Strike|Upgrades.3.StompDamagePerMeterPrimary.Scale.Value|streetbrawl}}→ 0.029295 (default 0.03255){{DataProp|Ground Strike|Upgrades.3.StompDamagePerMeterSecondary.Scale.Value|streetbrawl}}→ 0.007323 (default 0.008137)
{{DataProp|Mini Turret|AbilityCooldown.Value|streetbrawl}}→ 26 (default 18)
{{DataProp|Medicinal Specter|ExternalBonusHealthRegen.Value|streetbrawl}}→ 20 (default 25)
{{DataProp|Heavy Barrage|AbilityDuration.Value|streetbrawl}}→ 5 (default 8){{DataProp|Heavy Barrage|Upgrades.2.AbilityDuration|streetbrawl}}→ 3.5 (default 6)
{{DataProp|Traveler|AbilityCooldown.Value|streetbrawl}}→ 110 (default 140)
{{DataProp|Bookwyrm|DragonConeRange|streetbrawl}}→ 4.25 (default 5){{DataProp|Bookwyrm|DragonSearchRadius|streetbrawl}}→ 7.2 (default 8.5){{DataProp|Bookwyrm|Upgrades.2.Radius|streetbrawl}}→ 0.85 (default 1)
{{DataProp|Pulse Grenade|Radius.Value|streetbrawl}}→ 4.67 (default 5.5){{DataProp|Pulse Grenade|RadiusIncreasePerPulse.Value|streetbrawl}}→ 0.85 (default 1)
{{DataProp|Lightning Ball|ShockRadius.Value|streetbrawl}}→ 3.6 (default 4.25){{DataProp|Lightning Ball|Upgrades.3.ShockRadius|streetbrawl}}→ 1.27 (default 1.75)
{{DataProp|Storm Cloud|DPS.Value|streetbrawl}}→ 71.25 (default 95){{DataProp|Storm Cloud|DPS.Scale.Value|streetbrawl}}→ 0.45 (default 0.6){{DataProp|Storm Cloud|Upgrades.3.DPS|streetbrawl}}→ 48.75 (default 65)
{{DataProp|Aura of Suffering|Radius.Value|streetbrawl}}→ 6.5 (default 8)
{{DataProp|Last Stand|HealthStealPct.Value|streetbrawl}}→ 7.5 (default 10){{DataProp|Last Stand|HealthStealPctHero.Value|streetbrawl}}→ 48.75 (default 75)