Death: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) rewrote respawn section, added trivia, sounds |
Gammaton32 (talk | contribs) |
||
| Line 11: | Line 11: | ||
== Respawn Time == | == Respawn Time == | ||
As the game progresses, the player will take longer to respawn. The respawn time | As the game progresses, the player will take longer to respawn. The respawn time is measured by three distinct curves: | ||
* 8s at the start of the game to 40s at 19 mins | |||
* 40s at 19 mins to 70s at 30 mins | |||
* 70s at 30 mins to 80s at 45 mins | |||
Killing the first stage of a [[Patron]] shortens the respawn time of any dead player in the defending team by 20s. However, the time cannot be shortened to less than 10s. Subsequent deaths will have the regular respawn time. | Killing the first stage of a [[Patron]] shortens the respawn time of any dead player in the defending team by 20s. However, the time cannot be shortened to less than 10s. Subsequent deaths will have the regular respawn time. | ||
Revision as of 18:56, 14 March 2025
Death occurs when a hero takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death replay is available to watch, a death timer is displayed over their hero's icon, souls are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below.
Overview
Upon dying, heroes will drop any of their unsecured souls in a spherical container that can then be picked up by other heroes.
While dead, players can browser the shop, spectate their teammates, use pings and talk in chat. If all allies are dead, only the Patron's perspective can be seen. Clicking an objective on the Minimap allows the player to view the perspective of that objective.
Once the countdown reaches zero, heroes will respawn back in base.
Respawn Time
As the game progresses, the player will take longer to respawn. The respawn time is measured by three distinct curves:
- 8s at the start of the game to 40s at 19 mins
- 40s at 19 mins to 70s at 30 mins
- 70s at 30 mins to 80s at 45 mins
Killing the first stage of a Patron shortens the respawn time of any dead player in the defending team by 20s. However, the time cannot be shortened to less than 10s. Subsequent deaths will have the regular respawn time.
The Rejuvenator buff reduces the next respawn time of every player on the team by 50%. Players with the Rejuvenator buff are marked with the Mid-Boss symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated.
Trivia
- Soul Rebirth was an item that made the player respawn 4s after their death, in the location where they died. It also increased the regular respawn time, when the player died while Soul Rebirth was on cooldown. This item has been removed from the game.
| ||||||||||||||