Death: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
reworded for clarity
Line 11: Line 11:


== Respawn Time ==
== Respawn Time ==
As the game progresses, the player will take longer to respawn. The respawn time is measured by three distinct curves:
As the game progresses, the players will take longer to respawn. The respawn time is measured by three distinct curves, as follows:
{| class="wikitable"
|+Respawn time curves
!Match duration
!Respawn time
|-
|Start
|8s
|-
|19 min
|40s
|-
|30 min
|70s
|-
|45 min
|80s
|}
The respawn time is capped at 80s.


* 8s at the start of the game to 40s at 19 mins
Killing the first stage of a [[Patron]] shortens the remaining respawn time of any dead player in the defending team, as follows:
* 40s at 19 mins to 70s at 30 mins
 
* 70s at 30 mins to 80s at 45 mins
* If the remaining time is 30s or above, it is shortened by 20s (e.g. 45s shortened to 25s).
The respawn time is capped at 80s.
* If it's between 11s and 30s, it is shortened to 10s.
* At 10s and below, the respawn time is unchanged.


Killing the first stage of a [[Patron]] shortens the respawn time of any dead player in the defending team by 20s. However, the time cannot be shortened to less than 10s. Subsequent deaths will have the regular respawn time.
This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time.


The [[Rejuvenator]] buff reduces the next respawn time of every player on the team by 40% (first drop), 50% (second drop) and 60% (third and subsequent drops). Players with the Rejuvenator buff are marked with the [[Mid-Boss]] symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated.
The [[Rejuvenator]] buff reduces the next respawn time of every player on the team by 40% (first drop), 50% (second drop) and 60% (third and subsequent drops). Players with the Rejuvenator buff are marked with the [[Mid-Boss]] symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated.

Revision as of 22:46, 14 April 2025

Music stinger for the player's death.

Death occurs when a hero takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death replay is available to watch, a death timer is displayed over their hero's icon, souls are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below.

Overview

Upon dying, heroes will drop any of their unsecured souls in a spherical container that can then be picked up by other heroes.

While dead, players can browser the shop, spectate their teammates, use pings and talk in chat. If all allies are dead, only the Patron's perspective can be seen. Clicking an objective on the Minimap allows the player to view the perspective of that objective.

Once the countdown reaches zero, heroes will respawn back in base.

Music stinger played before the end of respawn countdown.

Respawn Time

As the game progresses, the players will take longer to respawn. The respawn time is measured by three distinct curves, as follows:

Respawn time curves
Match duration Respawn time
Start 8s
19 min 40s
30 min 70s
45 min 80s

The respawn time is capped at 80s.

Killing the first stage of a Patron shortens the remaining respawn time of any dead player in the defending team, as follows:

  • If the remaining time is 30s or above, it is shortened by 20s (e.g. 45s shortened to 25s).
  • If it's between 11s and 30s, it is shortened to 10s.
  • At 10s and below, the respawn time is unchanged.

This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time.

The Rejuvenator buff reduces the next respawn time of every player on the team by 40% (first drop), 50% (second drop) and 60% (third and subsequent drops). Players with the Rejuvenator buff are marked with the Mid-Boss symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated.

Trivia

  • Soul Rebirth was an item that made the player respawn 4s after their death, in the location where they died. It also increased the regular respawn time, when the player died while Soul Rebirth was on cooldown. This item has been removed from the game.