Drifter/Sounds: Difference between revisions

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=== Firing ===
=== Firing ===
'''Drifter's shots consist of 3 audios that play simultaneously'''
{| class="wikitable"
{| class="wikitable"
|
|Fire 01
|
|[[File:Drifter wpn fire 01.mp3]]
|-
|Fire 02
|[[File:Drifter wpn fire 02.mp3]]
|-
|Fire 03
|[[File:Drifter wpn fire 03.mp3]]
|-
|Fire 04
|[[File:Drifter wpn fire 04.mp3]]
|-
|Fire 05
|[[File:Drifter wpn fire 05.mp3]]
|}
{| class="wikitable"
|Fire Mech 01
|[[File:Drifter wpn fire mech 01.mp3]]
|-
|Fire Mech 02
|[[File:Drifter wpn fire mech 02.mp3]]
|-
|Fire Mech 03
|[[File:Drifter wpn fire mech 03.mp3]]
|-
|Fire Mech 04
|[[File:Drifter wpn fire mech 04.mp3]]
|-
|Fire Mech 05
|[[File:Drifter wpn fire mech 05.mp3]]
|}
{| class="wikitable"
|Fire Tail 01
|[[File:Drifter wpn fire tail 01.mp3]]
|-
|Fire Tail 02
|[[File:Drifter wpn fire tail 02.mp3]]
|-
|Fire Tail 03
|[[File:Drifter wpn fire tail 03.mp3]]
|-
|Fire Tail 04
|[[File:Drifter wpn fire tail 04.mp3]]
|-
|Fire Tail 05
|[[File:Drifter wpn fire tail 05.mp3]]
|}
'''Drifter's last shot uses an additional audio'''
{| class="wikitable"
|Last Shot
|[[File:Drifter wpn last shot 01.mp3]]
|}
'''Audio plays if Drifter's shots whiz by you'''
{| class="wikitable"
|Whiz By 01
|[[File:Drifter weapon whizby 01.mp3]]
|-
|Whiz By 02
|[[File:Drifter weapon whizby 02.mp3]]
|-
|Whiz By 03
|[[File:Drifter weapon whizby 03.mp3]]
|-
|Whiz By 04
|[[File:Drifter weapon whizby 04.mp3]]
|-
|Whiz By 05
|[[File:Drifter weapon whizby 05.mp3]]
|-
|Whiz By 06
|[[File:Drifter weapon whizby 06.mp3]]
|-
|Whiz By 07
|[[File:Drifter weapon whizby 07.mp3]]
|-
|Whiz By 08
|[[File:Drifter weapon whizby 08.mp3]]
|-
|Whiz By 09
|[[File:Drifter weapon whizby 09.mp3]]
|-
|Whiz By 10
|[[File:Drifter weapon whizby 10.mp3]]
|}
|}


=== Reloading ===
=== Reloading ===
'''Drifter's reloading consists of 3 audios that play consecutively'''
{| class="wikitable"
|Start 01
|[[File:Drifter wpn reload start 01.mp3]]
|-
|Start 02
|[[File:Drifter wpn reload start 02.mp3]]
|-
|Start 03
|[[File:Drifter wpn reload start 03.mp3]]
|}
{| class="wikitable"
{| class="wikitable"
|
|Mid 01
|
|[[File:Drifter wpn reload mid 01.mp3]]
|-
|Mid 02
|[[File:Drifter wpn reload mid 02.mp3]]
|-
|Mid 03
|[[File:Drifter wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|End 01
|[[File:Drifter wpn reload end 01.mp3]]
|-
|End 02
|[[File:Drifter wpn reload end 02.mp3]]
|-
|End 03
|[[File:Drifter wpn reload end 03.mp3]]
|}
|}


== Movement ==
== Movement ==
'''Drifter shares Abrams movement sounds'''
{| class="wikitable"
{| class="wikitable"
|
|Footstep 01
|
|[[File:Abrams_footstep_01.mp3]]
|-
|Footstep 02
|[[File:Abrams_footstep_02.mp3]]
|-
|Footstep 03
|[[File:Abrams_footstep_03.mp3]]
|-
|Footstep 04
|[[File:Abrams_footstep_04.mp3]]
|-
|Footstep 05
|[[File:Abrams_footstep_05.mp3]]
|-
|Footstep 06
|[[File:Abrams_footstep_06.mp3]]
|-
|Footstep 07
|[[File:Abrams_footstep_07.mp3]]
|-
|Footstep 08
|[[File:Abrams_footstep_08.mp3]]
|}
{| class="wikitable"
|Foley 01
|[[File:Abrams_movement_foley_short_01.mp3]]
|-
|Foley 02
|[[File:Abrams_movement_foley_short_02.mp3]]
|-
|Foley 03
|[[File:Abrams_movement_foley_short_03.mp3]]
|-
|Foley 04
|[[File:Abrams_movement_foley_short_04.mp3]]
|-
|Foley 05
|[[File:Abrams_movement_foley_short_05.mp3]]
|-
|Foley 06
|[[File:Abrams_movement_foley_short_06.mp3]]
|-
|Foley 07
|[[File:Abrams_movement_foley_short_07.mp3]]
|-
|Foley 08
|[[File:Abrams_movement_foley_short_08.mp3]]
|}
|}


Line 40: Line 196:
|[[File:Drifter claw hit 03.mp3]]
|[[File:Drifter claw hit 03.mp3]]
|}
|}
'''If the enemy is close range an audio plays'''
'''If the ability connects and the enemy is close range an additional audio plays'''
{| class="wikitable"
{| class="wikitable"
|Point Blank 01
|Point Blank 01
Line 132: Line 288:
|Victim Loop
|Victim Loop
|[[File:Drifter terror victim mod lp.mp3]]
|[[File:Drifter terror victim mod lp.mp3]]
|}
'''If an enemy is hit during the 2025 winter event'''
{| class="wikitable"
|Victim Holiday Loop 1
|[[File:Drifter terror victim mod lp holidays 01.mp3]]
|-
|Victim Holiday Loop 2
|[[File:Drifter terror victim mod lp holidays 02.mp3]]
|-
|Victim Holiday Loop 3
|[[File:Drifter terror victim mod lp holidays 03.mp3]]
|}
|}
'''Audio plays when the debuff expires'''
'''Audio plays when the debuff expires'''
Line 138: Line 305:
|[[File:Drifter darkness victim mod expire.mp3]]
|[[File:Drifter darkness victim mod expire.mp3]]
|}
|}
== Emotes ==
'''''Drifter's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Drifter effort general 01.mp3]]
|-
|Effort 02
|[[File:Drifter effort general 02.mp3]]
|-
|Effort 03
|[[File:Drifter effort general 03.mp3]]
|-
|Effort 04
|[[File:Drifter effort general 04.mp3]]
|-
|Effort 05
|[[File:Drifter effort general 05.mp3]]
|-
|Effort 06
|[[File:Drifter effort general 06.mp3]]
|-
|Effort 07
|[[File:Drifter effort general 07.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Drifter effort dash 01.mp3]]
|-
|Dash 02
|[[File:Drifter effort dash 02.mp3]]
|-
|Dash 03
|[[File:Drifter effort dash 03.mp3]]
|-
|Dash 04
|[[File:Drifter effort dash 04.mp3]]
|-
|Dash 05
|[[File:Drifter effort dash 05.mp3]]
|-
|Dash 06
|[[File:Drifter effort dash 06.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Drifter effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Drifter effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Drifter effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Drifter effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Drifter effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Drifter effort melee small 06.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Drifter effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Drifter effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Drifter effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Drifter effort melee big 04.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Drifter pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Drifter pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Drifter pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Drifter pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Drifter pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Drifter pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Drifter pain small 07.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Drifter pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Drifter pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Drifter pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Drifter pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Drifter pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Drifter pain big 06.mp3]]
|}
'''Audio plays when Drifter is killed.'''
{| class="wikitable"
|Death 01
|[[File:Drifter pain death 01.mp3]]
|-
|Death 02
|[[File:Drifter pain death 02.mp3]]
|-
|Death 03
|[[File:Drifter pain death 03.mp3]]
|-
|Death 04
|[[File:Drifter pain death 04.mp3]]
|-
|Death 05
|[[File:Drifter pain death 05.mp3]]
|-
|Death 06
|[[File:Drifter pain death 06.mp3]]
|-
|Death 07
|[[File:Drifter pain death 07.mp3]]
|}
'''Audio plays when Drifter takes damage while low on health. These lines are currently unused.'''
{| class="wikitable"
|Warning 01
|[[File:Drifter pain low health warning.mp3]]
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Drifter]]
[[Category:Drifter|S]]

Latest revision as of 17:45, 25 August 2026

List of sound effects for Drifter.

Weapon

[edit | edit source]

Firing

[edit | edit source]

Drifter's shots consist of 3 audios that play simultaneously

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire Mech 01
Fire Mech 02
Fire Mech 03
Fire Mech 04
Fire Mech 05
Fire Tail 01
Fire Tail 02
Fire Tail 03
Fire Tail 04
Fire Tail 05

Drifter's last shot uses an additional audio

Last Shot

Audio plays if Drifter's shots whiz by you

Whiz By 01
Whiz By 02
Whiz By 03
Whiz By 04
Whiz By 05
Whiz By 06
Whiz By 07
Whiz By 08
Whiz By 09
Whiz By 10

Reloading

[edit | edit source]

Drifter's reloading consists of 3 audios that play consecutively

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Movement

[edit | edit source]

Drifter shares Abrams movement sounds

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08

Abilities

[edit | edit source]

Audio plays when casting the spell

Cast

Audio plays if the ability connects with an enemy

Hit 01
Hit 02
Hit 03

If the ability connects and the enemy is close range an additional audio plays

Point Blank 01
Point Blank 02
Point Blank 03

Audio plays when casting the spell

Cast

Audio loops on the projectile throughout it's duration

Proj Loop

Audio plays when the projectile hits something

Impact

An additional audio is used if it hits an npc

Hit NPC

An additional audio is used if it hits a hero instead

Hit Hero

Audio loops on the enemy unit throughout the duration of the debuff

Mod Loop

Audio plays when the debuff ends

Mod End

If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit

Teleport

Audio loops when Drifter detects an isolated enemy

Loop

Audio plays on the animation before casting the spell

Delay

Audio plays when casting the spell

Cast

Audio loops on the projectile

Proj Loop

Audio plays when an enemy is hit with the spell

Aura Enter 01
Aura Enter 02
Aura Enter 03

If an enemy is hit, audio loops on the victim throughout the duration of the debuff

Victim Loop

If an enemy is hit during the 2025 winter event

Victim Holiday Loop 1
Victim Holiday Loop 2
Victim Holiday Loop 3

Audio plays when the debuff expires

Expire

Emotes

[edit | edit source]

Drifter's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06

Audio plays when Drifter is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06
Death 07

Audio plays when Drifter takes damage while low on health. These lines are currently unused.

Warning 01