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=== Firing === | === Firing === | ||
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=== Reloading === | === Reloading === | ||
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== Movement == | == Movement == | ||
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== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Rend}} === | === {{AbilityIcon|Rend}} === | ||
Audio plays when casting the spell | |||
{| class="wikitable" | |||
|Cast | |||
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|} | |||
Audio plays if the ability connects with an enemy | |||
{| class="wikitable" | |||
|Hit 01 | |||
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|Hit 02 | |||
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|Hit 03 | |||
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If the enemy is close range an audio plays | |||
{| class="wikitable" | |||
|Point Blank 01 | |||
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|Point Blank 02 | |||
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|Point Blank 03 | |||
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|} | |||
=== {{AbilityIcon|Stalker's Mark}} === | === {{AbilityIcon|Stalker's Mark}} === | ||
Audio plays when casting the spell | |||
{| class="wikitable" | |||
|Cast | |||
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|} | |||
Audio loops on the projectile throughout it's duration | |||
{| class="wikitable" | |||
|Proj Loop | |||
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|} | |||
Audio plays when the projectile hits something | |||
{| class="wikitable" | |||
|Impact | |||
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|} | |||
An additional audio is used if it hits an npc | |||
{| class="wikitable" | |||
|Hit NPC | |||
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|} | |||
An additional audio is used if it hits a hero instead | |||
{| class="wikitable" | |||
|Hit Hero | |||
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|} | |||
Audio loops on the enemy unit throughout the duration of the debuff | |||
{| class="wikitable" | |||
|Mod Loop | |||
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|} | |||
Audio plays when the debuff ends | |||
{| class="wikitable" | |||
|Mod End | |||
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|} | |||
If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit | |||
{| class="wikitable" | |||
|Teleport | |||
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|} | |||
=== {{AbilityIcon|Bloodscent}} === | === {{AbilityIcon|Bloodscent}} === | ||
Audio loops when Drifter detects an isolated enemy | |||
{| class="wikitable" | |||
|Loop | |||
| | |||
|} | |||
=== {{AbilityIcon|Eternal Night}} === | === {{AbilityIcon|Eternal Night}} === | ||
Audio plays on the animation before casting the spell | |||
{| class="wikitable" | |||
|Delay | |||
| | |||
|} | |||
Audio plays when casting the spell | |||
{| class="wikitable" | |||
|Cast | |||
| | |||
|} | |||
Audio loops on the projectile | |||
{| class="wikitable" | |||
|Proj Loop | |||
| | |||
|} | |||
Audio plays when an enemy is hit with the spell | |||
{| class="wikitable" | |||
|Aura Enter 01 | |||
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|- | |||
|Aura Enter 02 | |||
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|- | |||
|Aura Enter 03 | |||
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|} | |||
If an enemy is hit, audio loops on the victim throughout the duration of the debuff | |||
{| class="wikitable" | |||
|Victim Loop | |||
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|} | |||
Audio plays when the debuff expires | |||
{| class="wikitable" | |||
|Expire | |||
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|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Drifter]] | [[Category:Drifter]] | ||
Revision as of 17:19, 31 August 2025
List of sound effects for Drifter.
Weapon
Firing
Reloading
Movement
Abilities
Audio plays when casting the spell
| Cast |
Audio plays if the ability connects with an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
If the enemy is close range an audio plays
| Point Blank 01 | |
| Point Blank 02 | |
| Point Blank 03 |
Audio plays when casting the spell
| Cast |
Audio loops on the projectile throughout it's duration
| Proj Loop |
Audio plays when the projectile hits something
| Impact |
An additional audio is used if it hits an npc
| Hit NPC |
An additional audio is used if it hits a hero instead
| Hit Hero |
Audio loops on the enemy unit throughout the duration of the debuff
| Mod Loop |
Audio plays when the debuff ends
| Mod End |
If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit
| Teleport |
Audio loops when Drifter detects an isolated enemy
| Loop |
Audio plays on the animation before casting the spell
| Delay |
Audio plays when casting the spell
| Cast |
Audio loops on the projectile
| Proj Loop |
Audio plays when an enemy is hit with the spell
| Aura Enter 01 | |
| Aura Enter 02 | |
| Aura Enter 03 |
If an enemy is hit, audio loops on the victim throughout the duration of the debuff
| Victim Loop |
Audio plays when the debuff expires
| Expire |