Drifter/Sounds: Difference between revisionsGive feedback
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== Movement == | == Movement == | ||
'''Drifter shares Abrams movement sounds''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |Footstep 01 | ||
| | |[[File:Abrams_footstep_01.mp3]] | ||
|- | |||
|Footstep 02 | |||
|[[File:Abrams_footstep_02.mp3]] | |||
|- | |||
|Footstep 03 | |||
|[[File:Abrams_footstep_03.mp3]] | |||
|- | |||
|Footstep 04 | |||
|[[File:Abrams_footstep_04.mp3]] | |||
|- | |||
|Footstep 05 | |||
|[[File:Abrams_footstep_05.mp3]] | |||
|- | |||
|Footstep 06 | |||
|[[File:Abrams_footstep_06.mp3]] | |||
|- | |||
|Footstep 07 | |||
|[[File:Abrams_footstep_07.mp3]] | |||
|- | |||
|Footstep 08 | |||
|[[File:Abrams_footstep_08.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Foley 01 | |||
|[[File:Abrams_movement_foley_short_01.mp3]] | |||
|- | |||
|Foley 02 | |||
|[[File:Abrams_movement_foley_short_02.mp3]] | |||
|- | |||
|Foley 03 | |||
|[[File:Abrams_movement_foley_short_03.mp3]] | |||
|- | |||
|Foley 04 | |||
|[[File:Abrams_movement_foley_short_04.mp3]] | |||
|- | |||
|Foley 05 | |||
|[[File:Abrams_movement_foley_short_05.mp3]] | |||
|- | |||
|Foley 06 | |||
|[[File:Abrams_movement_foley_short_06.mp3]] | |||
|- | |||
|Foley 07 | |||
|[[File:Abrams_movement_foley_short_07.mp3]] | |||
|- | |||
|Foley 08 | |||
|[[File:Abrams_movement_foley_short_08.mp3]] | |||
|} | |} | ||
Revision as of 18:17, 31 August 2025
List of sound effects for Drifter.
Weapon
Firing
Drifter's shots consist of 3 audios that play simultaneously
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 |
| Fire Mech 01 | |
| Fire Mech 02 | |
| Fire Mech 03 | |
| Fire Mech 04 | |
| Fire Mech 05 |
| Fire Tail 01 | |
| Fire Tail 02 | |
| Fire Tail 03 | |
| Fire Tail 04 | |
| Fire Tail 05 |
Drifter's last shot uses an additional audio
| Last Shot |
Audio plays if Drifter's shots whiz by you
| Whiz By 01 | |
| Whiz By 02 | |
| Whiz By 03 | |
| Whiz By 04 | |
| Whiz By 05 | |
| Whiz By 06 | |
| Whiz By 07 | |
| Whiz By 08 | |
| Whiz By 09 | |
| Whiz By 10 |
Reloading
Drifter's reloading consists of 3 audios that play consecutively
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
Drifter shares Abrams movement sounds
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 |
Abilities
Audio plays when casting the spell
| Cast |
Audio plays if the ability connects with an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
If the ability connects and the enemy is close range an additional audio plays
| Point Blank 01 | |
| Point Blank 02 | |
| Point Blank 03 |
Audio plays when casting the spell
| Cast |
Audio loops on the projectile throughout it's duration
| Proj Loop |
Audio plays when the projectile hits something
| Impact |
An additional audio is used if it hits an npc
| Hit NPC |
An additional audio is used if it hits a hero instead
| Hit Hero |
Audio loops on the enemy unit throughout the duration of the debuff
| Mod Loop |
Audio plays when the debuff ends
| Mod End |
If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit
| Teleport |
Audio loops when Drifter detects an isolated enemy
| Loop |
Audio plays on the animation before casting the spell
| Delay |
Audio plays when casting the spell
| Cast |
Audio loops on the projectile
| Proj Loop |
Audio plays when an enemy is hit with the spell
| Aura Enter 01 | |
| Aura Enter 02 | |
| Aura Enter 03 |
If an enemy is hit, audio loops on the victim throughout the duration of the debuff
| Victim Loop |
Audio plays when the debuff expires
| Expire |