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=== Firing === | === Firing === | ||
Drifter's shots consist of 3 audios that play simultaneously | |||
{| class="wikitable" | {| class="wikitable" | ||
|Fire 01 | |||
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|Fire 02 | |||
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|Fire 03 | |||
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|Fire 04 | |||
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|Fire 05 | |||
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{| class="wikitable" | |||
|Fire Mech 01 | |||
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|Fire Mech 02 | |||
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|Fire Mech 03 | |||
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|Fire Mech 04 | |||
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|Fire Mech 05 | |||
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{| class="wikitable" | |||
|Fire Tail 01 | |||
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|Fire Tail 02 | |||
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|Fire Tail 03 | |||
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|Fire Tail 04 | |||
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|Fire Tail 05 | |||
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Drifter's last shot uses an additional audio | |||
{| class="wikitable" | |||
|Last Shot | |||
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Audio plays if Drifter's shots whiz by you | |||
{| class="wikitable" | |||
|Whiz By 01 | |||
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|Whiz By 02 | |||
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|Whiz By 03 | |||
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|Whiz By 04 | |||
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|Whiz By 05 | |||
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|Whiz By 06 | |||
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|Whiz By 07 | |||
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|Whiz By 08 | |||
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|Whiz By 09 | |||
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|Whiz By 10 | |||
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|} | |} | ||
=== Reloading === | === Reloading === | ||
Drifter's reloading consists of 3 audios that play consecutively | |||
{| class="wikitable" | {| class="wikitable" | ||
|Start 01 | |||
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|Start 02 | |||
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|Start 03 | |||
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{| class="wikitable" | |||
|Mid 01 | |||
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|Mid 02 | |||
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|Mid 03 | |||
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{| class="wikitable" | |||
|End 01 | |||
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|End 02 | |||
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|End 03 | |||
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|} | |} | ||
Revision as of 18:01, 31 August 2025
List of sound effects for Drifter.
Weapon
Firing
Drifter's shots consist of 3 audios that play simultaneously
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 |
| Fire Mech 01 | |
| Fire Mech 02 | |
| Fire Mech 03 | |
| Fire Mech 04 | |
| Fire Mech 05 |
| Fire Tail 01 | |
| Fire Tail 02 | |
| Fire Tail 03 | |
| Fire Tail 04 | |
| Fire Tail 05 |
Drifter's last shot uses an additional audio
| Last Shot |
Audio plays if Drifter's shots whiz by you
| Whiz By 01 | |
| Whiz By 02 | |
| Whiz By 03 | |
| Whiz By 04 | |
| Whiz By 05 | |
| Whiz By 06 | |
| Whiz By 07 | |
| Whiz By 08 | |
| Whiz By 09 | |
| Whiz By 10 |
Reloading
Drifter's reloading consists of 3 audios that play consecutively
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
Abilities
Audio plays when casting the spell
| Cast |
Audio plays if the ability connects with an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
If the ability connects and the enemy is close range an additional audio plays
| Point Blank 01 | |
| Point Blank 02 | |
| Point Blank 03 |
Audio plays when casting the spell
| Cast |
Audio loops on the projectile throughout it's duration
| Proj Loop |
Audio plays when the projectile hits something
| Impact |
An additional audio is used if it hits an npc
| Hit NPC |
An additional audio is used if it hits a hero instead
| Hit Hero |
Audio loops on the enemy unit throughout the duration of the debuff
| Mod Loop |
Audio plays when the debuff ends
| Mod End |
If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit
| Teleport |
Audio loops when Drifter detects an isolated enemy
| Loop |
Audio plays on the animation before casting the spell
| Delay |
Audio plays when casting the spell
| Cast |
Audio loops on the projectile
| Proj Loop |
Audio plays when an enemy is hit with the spell
| Aura Enter 01 | |
| Aura Enter 02 | |
| Aura Enter 03 |
If an enemy is hit, audio loops on the victim throughout the duration of the debuff
| Victim Loop |
Audio plays when the debuff expires
| Expire |