List of sound effects for
Drifter.
Weapon
Firing
Drifter's shots consist of 3 audios that play simultaneously
| Fire 01
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| Fire 02
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| Fire 03
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| Fire 04
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| Fire 05
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| Fire Mech 01
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| Fire Mech 02
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| Fire Mech 03
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| Fire Mech 04
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| Fire Mech 05
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| Fire Tail 01
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| Fire Tail 02
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| Fire Tail 03
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| Fire Tail 04
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| Fire Tail 05
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Drifter's last shot uses an additional audio
Audio plays if Drifter's shots whiz by you
| Whiz By 01
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| Whiz By 02
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| Whiz By 03
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| Whiz By 04
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| Whiz By 05
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| Whiz By 06
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| Whiz By 07
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| Whiz By 08
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| Whiz By 09
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| Whiz By 10
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Reloading
Drifter's reloading consists of 3 audios that play consecutively
| Start 01
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| Start 02
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| Start 03
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Movement
Drifter shares Abrams movement sounds
| Footstep 01
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| Footstep 02
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| Footstep 03
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| Footstep 04
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| Footstep 05
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| Footstep 06
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| Footstep 07
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| Footstep 08
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| Foley 01
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| Foley 02
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| Foley 03
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| Foley 04
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| Foley 05
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| Foley 06
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| Foley 07
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| Foley 08
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Abilities
Audio plays when casting the spell
Audio plays if the ability connects with an enemy
If the ability connects and the enemy is close range an additional audio plays
| Point Blank 01
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| Point Blank 02
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| Point Blank 03
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Audio plays when casting the spell
Audio loops on the projectile throughout it's duration
Audio plays when the projectile hits something
An additional audio is used if it hits an npc
An additional audio is used if it hits a hero instead
Audio loops on the enemy unit throughout the duration of the debuff
Audio plays when the debuff ends
If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit
Audio loops when Drifter detects an isolated enemy
Audio plays on the animation before casting the spell
Audio plays when casting the spell
Audio loops on the projectile
Audio plays when an enemy is hit with the spell
| Aura Enter 01
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| Aura Enter 02
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| Aura Enter 03
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If an enemy is hit, audio loops on the victim throughout the duration of the debuff
Audio plays when the debuff expires