Drifter/Update history: Difference between revisions

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{{HeroTabs}}
{{HeroTabs}}
This page documents the full update history for {{HeroIcon|Drifter}}.
{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = {{Update link|August|12|2026}}
| changes =
* {{AbilityIcon|Rend}} Spirit scaling reduced from 1.7 to 1.4.
* {{AbilityIcon|Stalker's Mark}} Cooldown increased from 24s to 26s.
* {{AbilityIcon|Stalker's Mark}} T2 reduced from -12s Cooldown to -10s.
}}
{{Update history table/row
| update = {{Update link|July|28|2026}}
| changes =
* {{AbilityIcon|Rend}} spirit scaling reduced from 1.8 to 1.7.
* {{AbilityIcon|Rend}} T3 silence duration reduced from 2.3s to 2s.
}}
{{Update history table/row
| update = {{Update link|July|13|2026}}
| changes =
* {{Undocumented}} New SFX for {{AbilityIcon|Eternal Night}}.
}}
{{Update history table/row
| update = {{Update link|July|9|2026}}
| changes =
* Bullet damage per boon reduced from +0.616 to +0.49.
* {{AbilityIcon|Bloodscent}} T3 reduced from +12% to +11%.
* {{AbilityIcon|Stalker's Mark}} cooldown increased from 20s to 24s.
* {{AbilityIcon|Stalker's Mark}} T2 increased from -8s Cooldown to -12s.
* {{AbilityIcon|Stalker's Mark}} T3 reduced from +2% Bleed to +1.5%.
}}
{{Update history table/row
| update = {{Update link|June|30|2026}}
| changes =
* Health per boon increased from 41 to 43 (global hp boon reduction is after this).
* {{AbilityIcon|Rend}} cast time reduced from 0.5s to 0.4s.
* {{AbilityIcon|Rend}} post cast time reduced from 0.5s to 0.4s.
* {{AbilityIcon|Rend}} T2 increased from -7s Cooldown to -8s.
* {{AbilityIcon|Bloodscent}} T1 increased from +2m/s while near an isolated enemy to +3m/s.
* {{AbilityIcon|Bloodscent}} T2 increased from 18% missing health heal to +24%.
* {{AbilityIcon|Eternal Night}} cooldown increased from 125s to 145s. (Global ult change)
* {{AbilityIcon|Eternal Night}} T2 reduced from -45s Cooldown to -40s. (Global ult change)
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* {{AbilityIcon|Rend}} T3 no longer increases scaling by 0.4.
* {{AbilityIcon|Rend}} T3 now also deals Heavy Melee Damage (0.55 scale).
}}
{{Update history table/row
| update = {{Update link|April|30|2026}}
| changes =
* {{AbilityIcon|Rend}} T3 now also increases melee scaling (1.2 to 1.6).
* {{AbilityIcon|Bloodscent}} T3 increased from +10% Amplified Damage to +12%.
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* {{AbilityIcon|Rend}} damage range reduced from 18m to 16m.
* {{AbilityIcon|Rend}} cooldown increased from 13s to 16s.
* {{AbilityIcon|Rend}} damage spirit scaling increased from 1.4 to 1.8.
* {{AbilityIcon|Rend}} "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default).
* {{AbilityIcon|Rend}} T1 bonus damage increased from +32 to +40.
* {{AbilityIcon|Rend}} T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s".
* {{AbilityIcon|Stalker's Mark}} duration reduced from 6s to 5s.
* {{AbilityIcon|Stalker's Mark}} T1 changed from "+1% Bleed" to "-8% Bullet Resist".
* {{AbilityIcon|Stalker's Mark}} T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown".
* {{AbilityIcon|Stalker's Mark}} T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing".
* {{AbilityIcon|Bloodscent}} now grants {{HeroIcon|Drifter}} the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether {{HeroIcon|Drifter}} gets the assist or the kill.
* {{AbilityIcon|Bloodscent}} permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%.
* {{AbilityIcon|Bloodscent}} T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina".
* {{AbilityIcon|Eternal Night}} now makes the targets be considered as isolated.
* {{AbilityIcon|Eternal Night}} Sprint reduced from +3m to +2m.
* {{AbilityIcon|Eternal Night}} no longer has 7 spirit damage proc.
* {{AbilityIcon|Eternal Night}} cooldown increased from 120s to 125s.
* {{AbilityIcon|Eternal Night}} duration reduced from 7s to 6.5s.
* {{AbilityIcon|Eternal Night}} T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately).
* {{AbilityIcon|Eternal Night}} T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown".
* {{AbilityIcon|Eternal Night}} T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target".
}}
{{Update history table/row
| update = {{Update link|January|30|2026}}
| changes =
* {{AbilityIcon|Bloodscent}} Isolation Range reduced from 25m to 20m.
* {{AbilityIcon|Stalker's Mark}} T3 now also increases duration by 2s.
* Fixed {{AbilityIcon|Stalker's Mark|l1=Stalkers Mark}} not gaining charges from items after upgrading the T3.
* {{AbilityIcon|Eternal Night}} cooldown reduced from 130s to 120s.
[[Street Brawl]]:
* {{AbilityIcon|Bloodscent}} Isolation Range reduced from 20m to 10m.
}}
{{Update history table/row
| update = {{Update link|December|3|2025}}
| changes =
* Base bullet damage reduced from 22.25 to 19.5
}}
{{Update history table/row
| update = {{Update link|November|22|2025}}
| changes =
* Base health reduced from 750 to 675
}}
{{Update history table/row
| update = {{Update link|November|21|2025}}
| changes =
* {{AbilityIcon|Rend}} cooldown reduced from 15s to 13s.
* Base regen increased from 2.5 to 3.5.
}}
{{Update history table/row
| update = {{Update link|October|24|2025}}
| changes =
* {{AbilityIcon|Bloodscent}} isolated kill bonus reduced from 5% to 4%.
* Base bullet damage increased from 20.9 to 21.3.
* Bullet damage growth increased from 0.52 to 0.56.
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|October|2|2025}}
| update = {{Update link|October|2|2025}}
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}}
}}


[[Category:Drifter]]
[[Category:Drifter|U]]
[[Category:Hero changelogs]]
[[Category:Hero changelogs]]

Latest revision as of 17:44, 25 August 2026

This page documents the full update history for Drifter.

Update Changes

August 12, 2026

July 28, 2026

  • Rend spirit scaling reduced from 1.8 to 1.7.
  • Rend T3 silence duration reduced from 2.3s to 2s.

July 13, 2026

July 9, 2026

June 30, 2026

  • Health per boon increased from 41 to 43 (global hp boon reduction is after this).
  • Rend cast time reduced from 0.5s to 0.4s.
  • Rend post cast time reduced from 0.5s to 0.4s.
  • Rend T2 increased from -7s Cooldown to -8s.
  • Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s.
  • Bloodscent T2 increased from 18% missing health heal to +24%.
  • Eternal Night cooldown increased from 125s to 145s. (Global ult change)
  • Eternal Night T2 reduced from -45s Cooldown to -40s. (Global ult change)

May 22, 2026

  • Rend T3 no longer increases scaling by 0.4.
  • Rend T3 now also deals Heavy Melee Damage (0.55 scale).

April 30, 2026

  • Rend T3 now also increases melee scaling (1.2 to 1.6).
  • Bloodscent T3 increased from +10% Amplified Damage to +12%.

March 6, 2026

  • Rend damage range reduced from 18m to 16m.
  • Rend cooldown increased from 13s to 16s.
  • Rend damage spirit scaling increased from 1.4 to 1.8.
  • Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default).
  • Rend T1 bonus damage increased from +32 to +40.
  • Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s".
  • Stalker's Mark duration reduced from 6s to 5s.
  • Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist".
  • Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown".
  • Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing".
  • Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill.
  • Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%.
  • Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina".
  • Eternal Night now makes the targets be considered as isolated.
  • Eternal Night Sprint reduced from +3m to +2m.
  • Eternal Night no longer has 7 spirit damage proc.
  • Eternal Night cooldown increased from 120s to 125s.
  • Eternal Night duration reduced from 7s to 6.5s.
  • Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately).
  • Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown".
  • Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target".

January 30, 2026

Street Brawl:

  • Bloodscent Isolation Range reduced from 20m to 10m.

December 3, 2025

  • Base bullet damage reduced from 22.25 to 19.5

November 22, 2025

  • Base health reduced from 750 to 675

November 21, 2025

  • Rend cooldown reduced from 15s to 13s.
  • Base regen increased from 2.5 to 3.5.

October 24, 2025

  • Bloodscent isolated kill bonus reduced from 5% to 4%.
  • Base bullet damage increased from 20.9 to 21.3.
  • Bullet damage growth increased from 0.52 to 0.56.

October 2, 2025

September 4, 2025

  • Health gain per boon reduced from 41 to 39
  • Weapon falloff start distance reduced from 24m to 22m
  • Weapon damage gain per boon reduced from 0.55 to 0.52
  • Bloodscent T3 Bonus amp damage reduced from +11% to +10%
  • Rend now causes you to briefly float in the air during the cast time

August 29, 2025

  • Rend spirit scaling reduced from 1.5 to 1.4
  • Rend T1 reduced from +40 Damage to +35
  • Weapon damage at max range reduced from 80% to 60%
  • Eternal Night bonus spirit damage reduced from 9 to 7
  • Eternal Night bonus spirit damage scaling reduced from 0.25 to 0.2
  • Eternal Night T1 bonus spirit damage reduced from +11 to +7
  • Eternal Night attack damage no longer procs Lightning Scroll
  • (Undocumented) New artwork and animations.

August 28, 2025

  • Weapon damage per boon reduced from 0.693 to 0.55
  • Weapon base fire rate slowed by 5% (partial base damage compensation, but primarily an overall nerf)
  • Health per boon reduced from 43 to 41
  • Rend T3 Bullet Lifesteal reduced from 55% to 45%
  • Bloodscent T3 Amplified damage reduced from +13% to +11%

August 27, 2025

  • Added to the game.

May 8, 2025

  • (Undocumented) Added to the game files.