Dynamo/Sounds: Difference between revisions

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Ability sounds
Mr. Mindish (talk | contribs)
Added Weapon Sounds
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== Weapon ==
== Weapon ==
'''Audio that plays on Dynamo when shooting. The first bullet fired uses a unique sound effect.'''
{| class="wikitable"
|First Shot 1
|[[File:Dynamo weapon fire first 01.mp3|frameless]]
|-
|First Shot 2
|[[File:Dynamo weapon fire first 02.mp3|frameless]]
|-
|First Shot 3
|[[File:Dynamo weapon fire first 03.mp3|frameless]]
|-
|First Shot 4
|[[File:Dynamo weapon fire first 04.mp3|frameless]]
|-
|First Shot 5
|[[File:Dynamo weapon fire first 05.mp3|frameless]]
|-
|First Shot 6
|[[File:Dynamo weapon fire first 06.mp3|frameless]]
|-
|First Shot 7
|[[File:Dynamo weapon fire first 07.mp3|frameless]]
|-
|First Shot 8
|[[File:Dynamo weapon fire first 08.mp3|frameless]]
|-
|First Shot 9
|[[File:Dynamo weapon fire first 09.mp3|frameless]]
|-
|First Shot 10
|[[File:Dynamo weapon fire first 10.mp3|frameless]]
|}
'''Each bullet after the first shot has been fired uses a seperate sound effect.'''
{| class="wikitable"
|Shooting 1
|[[File:Dynamo weapon fire main 01.mp3|frameless]]
|-
|Shooting 2
|[[File:Dynamo weapon fire main 02.mp3|frameless]]
|-
|Shooting 3
|[[File:Dynamo weapon fire main 03.mp3|frameless]]
|-
|Shooting 4
|[[File:Dynamo weapon fire main 04.mp3|frameless]]
|-
|Shooting 5
|[[File:Dynamo weapon fire main 05.mp3|frameless]]
|-
|Shooting 6
|[[File:Dynamo weapon fire main 06.mp3|frameless]]
|-
|Shooting 7
|[[File:Dynamo weapon fire main 07.mp3|frameless]]
|-
|Shooting 8
|[[File:Dynamo weapon fire main 08.mp3|frameless]]
|-
|Shooting 9
|[[File:Dynamo weapon fire main 09.mp3|frameless]]
|-
|Shooting 10
|[[File:Dynamo weapon fire main 10.mp3|frameless]]
|}
'''Audio plays alongside each shot fired as an echo.'''
{| class="wikitable"
|Tail 1
|[[File:Dynamo weapon fire tail 01.mp3|frameless]]
|-
|Tail 2
|[[File:Dynamo weapon fire tail 02.mp3|frameless]]
|-
|Tail 3
|[[File:Dynamo weapon fire tail 03.mp3|frameless]]
|-
|Tail 4
|[[File:Dynamo weapon fire tail 04.mp3|frameless]]
|-
|Tail 5
|[[File:Dynamo weapon fire tail 05.mp3|frameless]]
|-
|Tail 6
|[[File:Dynamo weapon fire tail 06.mp3|frameless]]
|-
|Tail 7
|[[File:Dynamo weapon fire tail 07.mp3|frameless]]
|-
|Tail 8
|[[File:Dynamo weapon fire tail 08.mp3|frameless]]
|-
|Tail 9
|[[File:Dynamo weapon fire tail 09.mp3|frameless]]
|-
|Tail 10
|[[File:Dynamo weapon fire tail 10.mp3|frameless]]
|}
Unique audio plays per shot when Dynamo is firing the last four bullets in his clip.
{| class="wikitable"
|Mechanism 1
|[[File:Dynamo weapon fire mech 01.mp3|frameless]]
|-
|Mechanism 2
|[[File:Dynamo weapon fire mech 02.mp3|frameless]]
|-
|Mechanism 3
|[[File:Dynamo weapon fire mech 03.mp3|frameless]]
|-
|Mechanism 4
|[[File:Dynamo weapon fire mech 04.mp3|frameless]]
|-
|Mechanism 5
|[[File:Dynamo weapon fire mech 05.mp3|frameless]]
|-
|Mechanism 6
|[[File:Dynamo weapon fire mech 06.mp3|frameless]]
|-
|Mechanism 7
|[[File:Dynamo weapon fire mech 07.mp3|frameless]]
|-
|Mechanism 8
|[[File:Dynamo weapon fire mech 08.mp3|frameless]]
|-
|Mechanism 9
|[[File:Dynamo weapon fire mech 09.mp3|frameless]]
|-
|Mechanism 10
|[[File:Dynamo weapon fire mech 10.mp3|frameless]]
|}
Audio played when Dynamo scopes/zooms in with his weapon.
{| class="wikitable"
|Zoom in 1
|[[File:In 1.mp3|frameless]]
|-
|Zoom in 2
|[[File:In 2.mp3|frameless]]
|-
|Zoom in 3
|[[File:In 3.mp3|frameless]]
|-
|Zoom in 4
|[[File:In 4.mp3|frameless]]
|-
|Zoom in 5
|[[File:In 5.mp3|frameless]]
|}
Audio played when Dynamo unscopes/zooms out with his weapon.
{| class="wikitable"
|Zoom out 1
|[[File:Out 1.mp3|frameless]]
|-
|Zoom out 2
|[[File:Out 2.mp3|frameless]]
|-
|Zoom out 3
|[[File:Out 3.mp3|frameless]]
|-
|Zoom out 4
|[[File:Out 4.mp3|frameless]]
|-
|Zoom out 5
|[[File:Out 5.mp3|frameless]]
|}
'''Audio the enemy hears when Dynamo's bullets whiz by them. ''<small>(Allies cannot hear this)</small>'''''
{| class="wikitable"
|Whiz by 1
|[[File:Dynamo weapon whizby groupb-001.mp3|frameless]]
|-
|Whiz by 2
|[[File:Dynamo weapon whizby groupb-002.mp3|frameless]]
|-
|Whiz by 3
|[[File:Dynamo weapon whizby groupb-003.mp3|frameless]]
|-
|Whiz by 4
|[[File:Dynamo weapon whizby groupb-004.mp3|frameless]]
|-
|Whiz by 5
|[[File:Dynamo weapon whizby groupb-005.mp3|frameless]]
|-
|Whiz by 6
|[[File:Dynamo weapon whizby groupb-006.mp3|frameless]]
|-
|Whiz by 7
|[[File:Dynamo weapon whizby groupb-007.mp3|frameless]]
|-
|Whiz by 8
|[[File:Dynamo weapon whizby groupb-008.mp3|frameless]]
|-
|Whiz by 9
|[[File:Dynamo weapon whizby groupb-009.mp3|frameless]]
|-
|Whiz by 10
|[[File:Dynamo weapon whizby groupb-010.mp3|frameless]]
|}
Audio played when Dynamo's bullets hit the ground or an entity.
{| class="wikitable"
|Impact 1
|[[File:Dynamo weapon impacts groupa soft-001.mp3|frameless]]
|-
|Impact 2
|[[File:Dynamo weapon impacts groupa soft-002.mp3|frameless]]
|-
|Impact 3
|[[File:Dynamo weapon impacts groupa soft-003.mp3|frameless]]
|-
|Impact 4
|[[File:Dynamo weapon impacts groupa soft-004.mp3|frameless]]
|-
|Impact 5
|[[File:Dynamo weapon impacts groupa soft-005.mp3|frameless]]
|-
|Impact 6
|[[File:Dynamo weapon impacts groupa soft-006.mp3|frameless]]
|-
|Impact 7
|[[File:Dynamo weapon impacts groupa soft-007.mp3|frameless]]
|-
|Impact 8
|[[File:Dynamo weapon impacts groupa soft-008.mp3|frameless]]
|-
|Impact 9
|[[File:Dynamo weapon impacts groupa soft-009.mp3|frameless]]
|-
|Impact 10
|[[File:Dynamo weapon impacts groupa soft-010.mp3|frameless]]
|}


== Movement ==
== Movement ==

Revision as of 19:24, 7 July 2025

List of sound effects for Dynamo.

Weapon

Audio that plays on Dynamo when shooting. The first bullet fired uses a unique sound effect.

First Shot 1
First Shot 2
First Shot 3
First Shot 4
First Shot 5
First Shot 6
First Shot 7
First Shot 8
First Shot 9
First Shot 10

Each bullet after the first shot has been fired uses a seperate sound effect.

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8
Shooting 9
Shooting 10

Audio plays alongside each shot fired as an echo.

Tail 1
Tail 2
Tail 3
Tail 4
Tail 5
Tail 6
Tail 7
Tail 8
Tail 9
Tail 10

Unique audio plays per shot when Dynamo is firing the last four bullets in his clip.

Mechanism 1
Mechanism 2
Mechanism 3
Mechanism 4
Mechanism 5
Mechanism 6
Mechanism 7
Mechanism 8
Mechanism 9
Mechanism 10

Audio played when Dynamo scopes/zooms in with his weapon.

Zoom in 1
Zoom in 2
Zoom in 3
Zoom in 4
Zoom in 5

Audio played when Dynamo unscopes/zooms out with his weapon.

Zoom out 1
Zoom out 2
Zoom out 3
Zoom out 4
Zoom out 5

Audio the enemy hears when Dynamo's bullets whiz by them. (Allies cannot hear this)

Whiz by 1
Whiz by 2
Whiz by 3
Whiz by 4
Whiz by 5
Whiz by 6
Whiz by 7
Whiz by 8
Whiz by 9
Whiz by 10

Audio played when Dynamo's bullets hit the ground or an entity.

Impact 1
Impact 2
Impact 3
Impact 4
Impact 5
Impact 6
Impact 7
Impact 8
Impact 9
Impact 10

Movement

Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound.

Footstep 1
Footstep 2
Footstep 3
Footstep 4
Footstep 5
Footstep 6
Footstep 7
Footstep 8
Footstep 9
Footstep 10
Footstep 11
Mechanical 1
Mechanical 2
Mechanical 3
Mechanical 4
Mechanical 5
Mechanical 6
Mechanical 7
Mechanical 8
Mechanical 9
Mechanical 10
Mechanical 11

Audio exists in the files for Dynamo landing after falling. These are currently unused.

Landing 1
Landing 2
Landing 3
Landing 4
Landing 5
Landing 6
Landing 7
Landing 8
Landing 9

Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused.

"Light" 1
"Light" 2
"Light" 3
"Light" 4
"Light" 5
"Light" 6
"Light" 7
"Light" 8
"Light" 9

Abilities

Audio plays during the start-up to Kinetic Pulse's cast.

Pre-stomp

Audio plays when Kinetic Pulse is cast.

Cast

Audio plays when Kinetic Pulse kits an enemy target.

Impact

Audio plays when selecting and unselecting Quantum Entanglement. These do not play in-game if Quantum Entanglement is set to quick-cast.

Select
Unselect

Audio plays when Quantum Entanglement begins.

Cast

Audio plays when Quantum Entanglement ends.

End

Audio plays when Rejuvenating Aurora is cast.

Cast

Audio loops while Rejuvenating Aurora is active.

Loop

Audio plays when Rejuvenating Aurora ends.

End

Audio plays when Singularity is cast. This audio is looped.

Cast

Audio plays when Singularity ends.

End