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List of sound effects for {{HeroIcon|Dynamo}}. | List of sound effects for {{HeroIcon|Dynamo}}. | ||
Revision as of 14:19, 27 July 2025
List of sound effects for Dynamo.
Weapon
Audio that plays on Dynamo when shooting. The first bullet fired uses a unique sound effect.
| First Shot 1 | |
| First Shot 2 | |
| First Shot 3 | |
| First Shot 4 | |
| First Shot 5 | |
| First Shot 6 | |
| First Shot 7 | |
| First Shot 8 | |
| First Shot 9 | |
| First Shot 10 |
Each bullet after the first shot has been fired uses a seperate sound effect.
| Shooting 1 | |
| Shooting 2 | |
| Shooting 3 | |
| Shooting 4 | |
| Shooting 5 | |
| Shooting 6 | |
| Shooting 7 | |
| Shooting 8 | |
| Shooting 9 | |
| Shooting 10 |
Audio plays alongside each shot fired as an echo.
| Tail 1 | |
| Tail 2 | |
| Tail 3 | |
| Tail 4 | |
| Tail 5 | |
| Tail 6 | |
| Tail 7 | |
| Tail 8 | |
| Tail 9 | |
| Tail 10 |
Unique audio plays per shot when Dynamo is firing the last four bullets in his clip.
| Mechanism 1 | |
| Mechanism 2 | |
| Mechanism 3 | |
| Mechanism 4 | |
| Mechanism 5 | |
| Mechanism 6 | |
| Mechanism 7 | |
| Mechanism 8 | |
| Mechanism 9 | |
| Mechanism 10 |
Audio played when Dynamo scopes/zooms in with his weapon.
| Zoom in 1 | |
| Zoom in 2 | |
| Zoom in 3 | |
| Zoom in 4 | |
| Zoom in 5 |
Audio played when Dynamo unscopes/zooms out with his weapon.
| Zoom out 1 | |
| Zoom out 2 | |
| Zoom out 3 | |
| Zoom out 4 | |
| Zoom out 5 |
Audio the enemy hears when Dynamo's bullets whiz by them. (Allies cannot hear this)
| Whiz by 1 | |
| Whiz by 2 | |
| Whiz by 3 | |
| Whiz by 4 | |
| Whiz by 5 | |
| Whiz by 6 | |
| Whiz by 7 | |
| Whiz by 8 | |
| Whiz by 9 | |
| Whiz by 10 |
Audio played when Dynamo's bullets hit the ground or an entity.
| Impact 1 | |
| Impact 2 | |
| Impact 3 | |
| Impact 4 | |
| Impact 5 | |
| Impact 6 | |
| Impact 7 | |
| Impact 8 | |
| Impact 9 | |
| Impact 10 |
Movement
Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound.
| Footstep 1 | |
| Footstep 2 | |
| Footstep 3 | |
| Footstep 4 | |
| Footstep 5 | |
| Footstep 6 | |
| Footstep 7 | |
| Footstep 8 | |
| Footstep 9 | |
| Footstep 10 | |
| Footstep 11 | |
| Mechanical 1 | |
| Mechanical 2 | |
| Mechanical 3 | |
| Mechanical 4 | |
| Mechanical 5 | |
| Mechanical 6 | |
| Mechanical 7 | |
| Mechanical 8 | |
| Mechanical 9 | |
| Mechanical 10 | |
| Mechanical 11 |
Audio exists in the files for Dynamo landing after falling. These are currently unused.
| Landing 1 | |
| Landing 2 | |
| Landing 3 | |
| Landing 4 | |
| Landing 5 | |
| Landing 6 | |
| Landing 7 | |
| Landing 8 | |
| Landing 9 |
Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused.
| "Light" 1 | |
| "Light" 2 | |
| "Light" 3 | |
| "Light" 4 | |
| "Light" 5 | |
| "Light" 6 | |
| "Light" 7 | |
| "Light" 8 | |
| "Light" 9 |
Abilities
Audio plays during the start-up to Kinetic Pulse's cast.
| Pre-stomp |
Audio plays when Kinetic Pulse is cast.
| Cast |
Audio plays when Kinetic Pulse kits an enemy target.
| Impact |
Audio plays when selecting and unselecting Quantum Entanglement. These do not play in-game if Quantum Entanglement is set to quick-cast.
| Select | |
| Unselect |
Audio plays when Quantum Entanglement begins.
| Cast |
Audio plays when Quantum Entanglement ends.
| End |
Audio plays when Rejuvenating Aurora is cast.
| Cast |
Audio loops while Rejuvenating Aurora is active.
| Loop |
Audio plays when Rejuvenating Aurora ends.
| End |
Audio plays when Singularity is cast. This audio is looped.
| Cast |
Audio plays when Singularity ends.
| End |