Dynamo/Sounds

From The Deadlock Wiki
Revision as of 14:19, 27 July 2025 by LVL (talk | contribs)
Jump to navigation Jump to search

List of sound effects for Dynamo.

Weapon

Audio that plays on Dynamo when shooting. The first bullet fired uses a unique sound effect.

First Shot 1
First Shot 2
First Shot 3
First Shot 4
First Shot 5
First Shot 6
First Shot 7
First Shot 8
First Shot 9
First Shot 10

Each bullet after the first shot has been fired uses a seperate sound effect.

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8
Shooting 9
Shooting 10

Audio plays alongside each shot fired as an echo.

Tail 1
Tail 2
Tail 3
Tail 4
Tail 5
Tail 6
Tail 7
Tail 8
Tail 9
Tail 10

Unique audio plays per shot when Dynamo is firing the last four bullets in his clip.

Mechanism 1
Mechanism 2
Mechanism 3
Mechanism 4
Mechanism 5
Mechanism 6
Mechanism 7
Mechanism 8
Mechanism 9
Mechanism 10

Audio played when Dynamo scopes/zooms in with his weapon.

Zoom in 1
Zoom in 2
Zoom in 3
Zoom in 4
Zoom in 5

Audio played when Dynamo unscopes/zooms out with his weapon.

Zoom out 1
Zoom out 2
Zoom out 3
Zoom out 4
Zoom out 5

Audio the enemy hears when Dynamo's bullets whiz by them. (Allies cannot hear this)

Whiz by 1
Whiz by 2
Whiz by 3
Whiz by 4
Whiz by 5
Whiz by 6
Whiz by 7
Whiz by 8
Whiz by 9
Whiz by 10

Audio played when Dynamo's bullets hit the ground or an entity.

Impact 1
Impact 2
Impact 3
Impact 4
Impact 5
Impact 6
Impact 7
Impact 8
Impact 9
Impact 10

Movement

Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound.

Footstep 1
Footstep 2
Footstep 3
Footstep 4
Footstep 5
Footstep 6
Footstep 7
Footstep 8
Footstep 9
Footstep 10
Footstep 11
Mechanical 1
Mechanical 2
Mechanical 3
Mechanical 4
Mechanical 5
Mechanical 6
Mechanical 7
Mechanical 8
Mechanical 9
Mechanical 10
Mechanical 11

Audio exists in the files for Dynamo landing after falling. These are currently unused.

Landing 1
Landing 2
Landing 3
Landing 4
Landing 5
Landing 6
Landing 7
Landing 8
Landing 9

Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused.

"Light" 1
"Light" 2
"Light" 3
"Light" 4
"Light" 5
"Light" 6
"Light" 7
"Light" 8
"Light" 9

Abilities

Audio plays during the start-up to Kinetic Pulse's cast.

Pre-stomp

Audio plays when Kinetic Pulse is cast.

Cast

Audio plays when Kinetic Pulse kits an enemy target.

Impact

Audio plays when selecting and unselecting Quantum Entanglement. These do not play in-game if Quantum Entanglement is set to quick-cast.

Select
Unselect

Audio plays when Quantum Entanglement begins.

Cast

Audio plays when Quantum Entanglement ends.

End

Audio plays when Rejuvenating Aurora is cast.

Cast

Audio loops while Rejuvenating Aurora is active.

Loop

Audio plays when Rejuvenating Aurora ends.

End

Audio plays when Singularity is cast. This audio is looped.

Cast

Audio plays when Singularity ends.

End