Dynamo/SoundsGive feedback
List of sound effects for Dynamo.
Weapon
Movement
Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound.
| Footstep 1 | |
| Footstep 2 | |
| Footstep 3 | |
| Footstep 4 | |
| Footstep 5 | |
| Footstep 6 | |
| Footstep 7 | |
| Footstep 8 | |
| Footstep 9 | |
| Footstep 10 | |
| Footstep 11 | |
| Mechanical 1 | |
| Mechanical 2 | |
| Mechanical 3 | |
| Mechanical 4 | |
| Mechanical 5 | |
| Mechanical 6 | |
| Mechanical 7 | |
| Mechanical 8 | |
| Mechanical 9 | |
| Mechanical 10 | |
| Mechanical 11 |
Audio exists in the files for Dynamo landing after falling. These are currently unused.
| Landing 1 | |
| Landing 2 | |
| Landing 3 | |
| Landing 4 | |
| Landing 5 | |
| Landing 6 | |
| Landing 7 | |
| Landing 8 | |
| Landing 9 |
Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused.
| "Light" 1 | |
| "Light" 2 | |
| "Light" 3 | |
| "Light" 4 | |
| "Light" 5 | |
| "Light" 6 | |
| "Light" 7 | |
| "Light" 8 | |
| "Light" 9 |
Abilities
Audio plays during the start-up to Kinetic Pulse's cast.
| Pre-stomp |
Audio plays when Kinetic Pulse is cast.
| Cast |
Audio plays when Kinetic Pulse kits an enemy target.
| Impact |
Audio plays when selecting and unselecting Quantum Entanglement. These do not play in-game if Quantum Entanglement is set to quick-cast.
| Select | |
| Unselect |
Audio plays when Quantum Entanglement begins.
| Cast |
Audio plays when Quantum Entanglement ends.
| End |
Audio plays when Rejuvenating Aurora is cast.
| Cast |
Audio loops while Rejuvenating Aurora is active.
| Loop |
Audio plays when Rejuvenating Aurora ends.
| End |
Audio plays when Singularity is cast. This audio is looped.
| Cast |
Audio plays when Singularity ends.
| End |