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-->{{Infobox hero
-->{{Infobox hero
| key = hero_dynamo
| key = hero_dynamo
| voice_actor = John Patrick Lowrie<ref name=":03" />
| voice_actor = John Patrick Lowrie<ref name=":03" /><ref>[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]</ref>
| release_date = April 24, 2024
| release_date = April 24, 2024
| codenames = Prof_dynamo; Prof; Sumo; Jeong
| codenames = Prof_dynamo; Prof; Sumo; Jeong
| pronouns = He/Him
}}{{Quotation|2=One black hole can make all the difference.  
}}{{Quotation|2=One black hole can make all the difference.|4=Dynamo_upgrade_power4_04.mp3
}}
}}


Professor '''Dynamo''' is a [[Hero]] in ''[[Deadlock]]''. He is a man of wit, using his brain and his brawn to provide support to his teammates by '''[[Dynamo#Rejuvenating Aurora|healing them]]''', '''[[Dynamo#Quantum Entanglement|teleporting them]]''', '''[[Dynamo#Kinetic Pulse|knocking his opponents into the air]]''', and when the time is right, unleashing a '''[[Dynamo#Singularity|Singularity]]''' which can drastically shift the tides of battle.
Professor '''Dynamo''' is a [[Hero]] in ''[[Deadlock]]''. He is a man of wit, using his brain and his brawn to provide support to his teammates by healing them, teleporting them, knocking his opponents into the air, and when the time is right, unleashing a Singularity which can drastically shift the tides of battle.


Once just a mere professor for Columbia College, his life would change after letting his ego get the best of him when he and his team of professors were studying an Astral Gate in New York. Dynamo ventured too close to the anomaly which obliterated his body and reduced it to that of a dying star. But that didn't stop him, because although his body may be gone, his spirit and curiosity live on, with his condition only further fueling his desire for knowledge and a way out of his metal body.
Once just a mere professor for Columbia College, his life would change after letting his ego get the best of him when he and his team of professors were studying an Astral Gate in New York. Dynamo ventured too close to the anomaly which obliterated his body and reduced it to that of a dying star. But that didn't stop him, because although his body may be gone, his spirit and curiosity live on, with his condition only further fueling his desire for knowledge and a way out of his metal body.
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| ability_num = 1
| ability_num = 1
| notes =
| notes =
* Kinetic Pulse has a {{DataProp|Kinetic Pulse|AbilityCastDelay}}s animation between pressing a button and stomp coming out.
* Pulse width is '''not''' affected by [[Ability Range|ability range]] increases (e.g. {{ItemIcon|Greater Expansion}}).
| interactions =
{{AbilityInteraction | interaction = Dispel Magic | text =
Dispel Magic triggers heal and other buffs only if it's used during the "getting up" part of knockdown. Activating it during the descent part does nothing and effectively wastes the activation.
* After Dynamo acquires T2 upgrade Dispel Magic can be used during the descent part and some time after since it starts triggering off T2 debuffs.
* No matter when Dispel Magic is activated it does not interrupt or in any way affects the Displacement.
}}
{{AbilityInteraction | interaction = debuff resist | text =
Debuff Resist reduces duration of both displacement and T2 debuffs. For displacement specifically it achieves it by reducing the height of the knockup applied by the stomp.
}}
{{AbilityInteraction | interaction = Unstoppable | state = partial | text =
* Displacement: activating Unstoppable does nothing, being Unstoppable protects against future displacements.
* T2 Move Slow: activating Unstoppable drops the debuff, being Unstoppable protects against it.
* T2 Bullet Resist: activating Unstoppable does '''not''' drop the debuff, being Unstoppable does '''not''' protect against it.
}}
{{AbilityInteraction | interaction = ability range | state = partial | text =
* Pulse range gets increased by Ability Range upgrades.
* Pulse Width does '''not''' get increased by Ability Range upgrades.
}}
{{AbilityInteraction | interaction = ability duration | text =
While not written in the game UI, displacement duration gets increase with Ability Duration. To achieve that it makes stomp launch enemy heroes higher.
}}
}}
}}


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| ability_num = 2
| ability_num = 2
| notes      =
| notes      =
* Can be used to teleport allies through walls or roofs.
* Resets air dashes, air jumps, and down dashes upon use.
* Resets air dashes, air jumps, and down dashes upon use.
* Alternate cast notes:
* The {{DataProp|Quantum Entanglement|AllyDistance}}m allied teleport distance is not affected by ability range increases.
** Teleported allies restore a bar of stamina, but do not reset their dashes.
** When Alternate Cast, Quantum Entanglement will bring all allied heroes to the target location. However, when teleporting teammates that are within the Ally Distance but beyond the Cast Range, it will attempt to maintain their position relative to Dynamo.
** T3 upgrade restores half a charge of all charged abilities for allies.
*** If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead.
** If the ability's target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions.
** If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs.
| tips =
| tips =
* Can be used to protect Dynamo and his teammates from powerful but telegraphed effects. For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} is especially easy to nullify by using Quantum Entanglement just before the explosion.
* Can be used to protect you and your teammates from powerful but telegraphed effects. For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} is especially easy to nullify by using Quantum Entanglement just before the explosion.
| interactions =
{{AbilityInteraction | interaction = ability range | state = partial | text =
* Cast Range gets increased by Ability Range upgrades.
* The {{DataProp|Quantum Entanglement|AllyDistance}}m allied teleport distance does '''not''' get increased by Ability Range upgrades.
}}
}}
}}


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* Rejuvenating Aurora has a {{DataProp|Rejuvenating Aurora|AuraLingerDuration}}s linger on allies.
* Rejuvenating Aurora has a {{DataProp|Rejuvenating Aurora|AuraLingerDuration}}s linger on allies.
| tips        =
| tips        =
* Since melee attacks do not interrupt the channel, you can use this ability to heal through the self-damage taken while farming [[Sinner's Sacrifice|Sinner's Sacrifices]].
* The ability to melee allows using this to offset the self-damage while farming [[Sinner's Sacrifice|Sinner's Sacrifices]].
}}
}}


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| notes =
| notes =
* Deals damage in {{DataProp|Singularity|TickRate}}s intervals. On T3, each damage tick is {{#expr:{{DataProp|Singularity|Upgrades.3.DPSPercentHealth}}*{{DataProp|Singularity|TickRate}}}}% of Max HP.
* Deals damage in {{DataProp|Singularity|TickRate}}s intervals. On T3, each damage tick is {{#expr:{{DataProp|Singularity|Upgrades.3.DPSPercentHealth}}*{{DataProp|Singularity|TickRate}}}}% of Max HP.
* Enemies with [[Status Effects#Unstoppable|Unstoppable]] status are not affected.
* The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}}.
* The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}}.
| interactions =
{{AbilityInteraction | interaction = Indomitable | state = disabled | text =
Despite triggering {{ItemIcon|Reactive Barrier}}, Singularity does not trigger {{ItemIcon|Indomitable}} in any way.
}}
}}
}}
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Dynamo receives the following modifications to his abilities:
==== {{AbilityIcon|Rejuvenating Aurora|no-link=true}} ====
* T3 max health healing {{#invoke:StreetBrawlAbilities|change|Rejuvenating Aurora|Upgrades.3.HealMaxHealthPercent}}, from {{DataProp|Rejuvenating Aurora|Upgrades.3.HealMaxHealthPercent}}% to {{DataProp|Rejuvenating Aurora|Upgrades.3.HealMaxHealthPercent|streetbrawl}}%.
=== Item Draft ===
{{HeroStreetBrawlItems|Dynamo}}


== Backstory ==
== Backstory ==
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== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Dynamo}}
===Weapon===
{{3D Model|Dynamo Weapon|size=240px}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Dynamo card.png|Dynamo portrait
File:Dynamo card.png|Dynamo portrait
File:Dynamo Gloat.png|Gloat portrait for Dynamo
File:Dynamo Critical.png|Critical health portrait for Dynamo
File:Dynamo MM.png|Dynamo icon
File:Dynamo MM.png|Dynamo icon
File:Dynamo Render.png|Dynamo in-game render
File:Dynamo Render.png|Dynamo in-game render
File:Dynamo select background.png|Dynamo select background
File:Dynamo select background.png|Dynamo select background
File:Dynamo Reference Sheet.png|Dynamo reference sheet
File:Dynamo Reference Sheet.png|Dynamo reference sheet
File:Dynamo name.png|Dynamo name typography
File:Dynamo Weapon.png|Dynamo weapon - ''The Vonnegun''
File:Dynamo Weapon.png|Dynamo weapon - ''The Vonnegun''
File:QuantumSunCrest.png|A crest of the sun used to show Quantum Entanglement's destination
File:QuantumSunCrest.png|A crest of the sun used to show Quantum Entanglement's destination
</gallery>
File:Dynamo card old.png|Previous Dynamo portrait
 
File:Dynamo Render old.png|Dynamo's model before the [[Update:May 8, 2025|2025-05-08 Update]]
=== Typography ===
File:Dynamo winter.png|Dynamo 2024 [[Seasonal events#Winter|Winter skin]]
<gallery>
File:Dynamo name.svg|Dynamo's name typography
File:Dynamo italian.svg|Dynamo's Italian typography
File:Dynamo russian.svg|Dynamo's Russian and Ukrainian typography
File:Dynamo schinese.svg|Dynamo's Simplified Chinese typography
File:Dynamo spanish.svg|Dynamo's typography for Brazilian, Spanish, and Spanish-Latin America
File:Dynamo turkish.svg|Dynamo's Turkish typography
</gallery>
 
=== Concept art ===
<gallery>
File:Dynamo concept art.png|Dynamo concept art
File:Dynamo concept art.png|Dynamo concept art
File:Lil Dynamo.png|"Lil' Dynamo" concept art
</gallery>
=== Visual novel ===
<gallery>
File:Dynamo VN.png|Dynamo visual novel art
File:Dynamo VN.png|Dynamo visual novel art
File:Dynamo tuxedo VN.png|Dynamo visual novel art - Tuxedo
File:Dynamo tuxedo VN.png|Dynamo visual novel art - Tuxedo
</gallery>
File:Lil Dynamo.png|Concept art - "Lil' Dynamo"
 
File:Hero neon prime Sumo.png|Sumo ([[Neon Prime]])
=== Removed/Unused content ===
File:Sumo Black Hole.png|Sumo using Black Hole (Neon Prime)
<gallery>
File:Dynamo Gloat.png|Gloat portrait for Dynamo.
File:Dynamo card old.png|Previous Dynamo portrait
File:Dynamo Critical.png|Critical health portrait for Dynamo.
File:Dynamo Render old.png|Dynamo's model before the [[Update:May 8, 2025|2025-05-08 Update]]
File:Dynamo winter.png|Dynamo 2024 [[Seasonal events#Winter|Winter skin]]
</gallery>
 
=== [[Neon Prime]] ===
<gallery>
File:Hero neon prime Sumo.png|Sumo model
File:Sumo Black Hole.png|Sumo using Black Hole
</gallery>
</gallery>


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== Navigation ==
== Navigation ==
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Dynamo]]
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