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| Latest revision | Your text | ||
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| ability_num = 1 | | ability_num = 1 | ||
| notes = | | notes = | ||
* | * Pulse width is '''not''' affected by [[Ability Range|ability range]] increases (e.g. {{ItemIcon|Greater Expansion}}). | ||
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** Teleported allies restore a bar of stamina, but do not reset their dashes. | ** Teleported allies restore a bar of stamina, but do not reset their dashes. | ||
** T3 upgrade restores half a charge of all charged abilities for allies. | ** T3 upgrade restores half a charge of all charged abilities for allies. | ||
** The {{DataProp|Quantum Entanglement|AllyDistance}}m allied teleport distance is not affected by ability range increases. | |||
** If the ability's target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions. | ** If the ability's target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions. | ||
** If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs. | ** If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs. | ||
| tips = | | tips = | ||
* Can be used to protect Dynamo and his teammates from powerful but telegraphed effects. For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} is especially easy to nullify by using Quantum Entanglement just before the explosion. | * Can be used to protect Dynamo and his teammates from powerful but telegraphed effects. For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} is especially easy to nullify by using Quantum Entanglement just before the explosion. | ||
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* Deals damage in {{DataProp|Singularity|TickRate}}s intervals. On T3, each damage tick is {{#expr:{{DataProp|Singularity|Upgrades.3.DPSPercentHealth}}*{{DataProp|Singularity|TickRate}}}}% of Max HP. | * Deals damage in {{DataProp|Singularity|TickRate}}s intervals. On T3, each damage tick is {{#expr:{{DataProp|Singularity|Upgrades.3.DPSPercentHealth}}*{{DataProp|Singularity|TickRate}}}}% of Max HP. | ||
* Enemies with [[Status Effects#Unstoppable|Unstoppable]] status are not affected. | |||
* The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}}. | * The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}}. | ||
| interactions = | | interactions = | ||