Escalating Exposure: Difference between revisions

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Notes: Note on Vindicta fix for the bug/issue, didn't remove it so that people are still aware that it could happen on other effects and remain watchful
Notes: removed outdated example. also this interaction being changed doesn't mean it was a bug
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== Notes ==
== Notes ==
*The damage amp, and the spirit damage it is amplifying, are applied to the target as separate instances of damage. The damage from the damage amp is dealt ''after'' the original spell damage. This has implications for abilities or effects that rely on single instances of damage, for example:
*The damage amp, and the spirit damage it is amplifying, are applied to the target as separate instances of damage. The damage from the damage amp is dealt ''after'' the original spell damage. This has implications for abilities or effects that rely on single instances of damage.
**[[Vindicta]] has 5 stacks of Escalating Exposure on an enemy [[Warden]], and she uses [[Vindicta#(4) Assassinate|Assassinate]] on him. The baseline [[Vindicta#(4) Assassinate|Assassinate]] on its own is not enough damage to kill the [[Warden]], but the increased damage (due to the 5 stacks) is enough to secure the kill. Since the damage amp from Escalating Exposure is applied after the [[Vindicta#(4) Assassinate|Assassinate]], it is technically the damage amp which secures the kill, not the [[Vindicta#(4) Assassinate|Assassinate]]. Thus, [[Vindicta]] will ''not'' receive bonus souls from [[Vindicta#(4) Assassinate|Assassinate]]'s passive. As of the 03-06-2026 update, this was marked as a bug that has been patched and Vindicta gained a 4 second buffer from dealing damage on Assassinate to target death to still gain the bonus. This may indicate that these interactions are unintentional and that they will be fixed so that Escalating Exposure is considered part of the base effect damage eventually.
* EE's Damage amp is applied to only ''your'' damage, not to your teammates' damage as well. ''However'', the flat non-stacking 8% vulnerability from Mystic Vulnerability, the trade-up for EE, ''is'' applied for all teammates.<ref>{{YouTubeCite|eN1Z1tZBHd4|Demonstration of Escalating Exposure}}</ref>
** This means regardless of your own stack count, your Geist's 100 damage bombs will only apply 108 damage (Mystic Vulnerability's 8%) and will not be affected by your stacks.  
** This means regardless of your own stack count, your Geist's 100 damage bombs will only apply 108 damage (Mystic Vulnerability's 8%) and will not be affected by your stacks.  
** This still applies even if the teammate also has escalating exposure.
** This still applies even if the teammate also has escalating exposure.

Revision as of 18:33, 31 March 2026

Escalating Exposure
Image for the Deadlock item Escalating Exposure
Cost Souls6,400
Tier 4
-8% Spirit Resist On Spirit Damage
+17% Spirit Resist
Passive 0.7s
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Upgrades From:
Mystic Vulnerability
Internal name: upgrade_escalating_exposure

Escalating Exposure is a Tier 4 Spirit Item that can be purchased from the Shop for Souls6,400. Its component, Mystic Vulnerability, makes up Souls1,600 of the cost.

Notes

  • The damage amp, and the spirit damage it is amplifying, are applied to the target as separate instances of damage. The damage from the damage amp is dealt after the original spell damage. This has implications for abilities or effects that rely on single instances of damage.
    • This means regardless of your own stack count, your Geist's 100 damage bombs will only apply 108 damage (Mystic Vulnerability's 8%) and will not be affected by your stacks.
    • This still applies even if the teammate also has escalating exposure.
  • The user that most recently started applying stacks' icon will be the only one shown to the entire team.
  • The user with stacks applied to them will only see the combined total of Escalating Exposure stacks on them, not each player's individual count.

Update history

View the full update history: Escalating Exposure/Update history

Update Changes

April 30, 2026

Enhanced version:

  • Max Stacks from +8 to +6.
  • Amp per stack from +2 to +1.5.
  • Base shred from +8 to +10 (matching Enhanced Mystic Vulnerability).

September 4, 2025

  • Spirit Resistance reduced from 20% to 17%.

May 19, 2025

  • Spirit Amp per Stack increased from 4% to 4.5%
  • Max Stacks reduced from 14 to 12

References

Weapon
Vitality
Spirit