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[[File:Flex-slots-locked.png|thumb|Extra Slots. All slots start locked, and unlock on objective completion.]]
[[File:Flex-slots-locked.png|thumb|Flex Slots. All slots start locked, and unlock on objective completion.
'''Extra slots''' are three [[Items|item]] slots that are unlocked after certain objectives are completed over the course of a match.
== Unlocking ==
{| class="wikitable"
{| class="wikitable"
!#
! Position
!Objective
! Objective
|-
|-
|1
| Bottom Left
|Unlocked after your team destroys an enemy [[Walker]]
|Unlocked after destroying one enemy [[Walker|Walker]]
|-
|-
|2
| Top Right
|Unlocked after your team destroys all enemy Walkers
|Unlocked after destroying two enemy [[Walkers]]
|-
|-
|3
| Bottom Right
|Unlocked after your team destroys a set of enemy [[Base Guardian|Base Guardians]]
| Unlocked after destroying three enemy [[Walkers]]
|-
|4
|Unlocked after your team destroys an enemy [[Shrine]]
|}
|}
]]
The Flex category comprises of [[Items]] of the three primary Item Categories: [[Weapon]], [[Vitality]], [[Spirit]]. At the start of the game, all four available flex slots are locked. On completion of specific team objectives, a flex slot will unlock, for a total of four slots.{{Navbox|title=Weapons|name=[[Weapons]]|state=|titlestyle=background-color:#ffefd7;|groupstyle=background-color:#bdad9f;|abovestyle=background:#bdad9f;|aboveclass=hlist|above=|group1=Item|list1={{Navbox subgroup
Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"