| Update
|
Changes
|
|
October 24, 2025
|
- Damage taken duration to regen reduced from 14s to 13s.
|
|
July 4, 2025
|
- Regen reduced from 3% to 2%
- No longer grants +22% Weapon Damage
|
|
June 17, 2025
|
- Damage taken cooldown increased from 12s to 14s
|
|
May 8, 2025
|
- Cost reduced from 3500 to 3200.
- Bonus Health reduced from +400 to +375.
- Regen reduced from 4% to 3%
- Conditional Weapon Damage reduced from +23% to +22%.
- Conditional Move Speed reduced from +2m to +1.5m.
|
|
April 17, 2025
|
- Weapon Damage reduced from 27% to 23%
- Out of combat time increased from 10s to 13s
|
|
February 25, 2025
|
|
|
November 7, 2024
|
- Effects updates for
Fortitude.
- Health increased from 365 to 400.
|
|
October 24, 2024
|
- Now upgrades from
Extra Health.
- Health increased from 325 to 365.
- Restore delay reduced from 11s to 10s.
- Weapon Damage increased from 25% to 27%.
|
|
October 10, 2024
|
- Health increased from +300 to +325.
|
|
September 26, 2024
|
- Bonus Health increased from 275 to 300.
|
|
September 12, 2024
|
- Lane troopers do not reset the passive regen timer.
|
|
August 29, 2024
|
- Damage taken duration threshold reduced from 12s to 11s.
|
|
August 15, 2024
|
- Out of combat regen timer reduced from 13s to 12s.
|
|
July 18, 2024
|
- Bonus health increased from +250 to +275.
|
|
July 11, 2024
|
- Health increased from 225 to 250.
|
|
July 4, 2024
|
- Duration required to start regenerating reduced from 14s to 13s.
|
|
May 10, 2024
|
Fortitude now starts on cooldown to prevent purchasing and selling in the field for significant regen.
|