Frenzy: Difference between revisions

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updated cost for new patch (7,250 -> 6,400), updated cost of component (berserker 1,250 -> 1,600)
LVL (talk | contribs)
Automated and updated stats and summary. Removed berseker component.
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{{Infobox item
{{Infobox item
| item_name = Frenzy
| item_name           = Frenzy
| item_type = Weapon
| has_passive1         = true
| item_tier = 4
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}} [[Move Speed]]
| souls = 6,400
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResist}}% [[Bullet Resist]]
| has_components = true
| item_stat3           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}}% [[Fire Rate]]
| has_passive1 = true
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_fervor_passive|{{#var:item_key_or_en}}}}
| has_passive2 = true
| passive1_stat1       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FervorMovespeed}}/s [[Move Speed]] (Conditional)
| has_active1 = false
| passive1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FervorFireRate}}% [[Fire Rate]] (Conditional)
| has_iscomponentof = false
| passive1_stat3       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FervorBulletResist}}% [[Bullet Resist]] (Conditional)
| has_iscomponentof2 =
| component1_name = Berserker
| item_stat1 = +12 [[Ammo]]
| item_stat2 = +150 Bonus Health
| item_stat3 = +8% Bullet Resist
| passive1_description = While you are '''below 50% health''', you gain stat bonuses.
| passive1_stat1 = 4 m/s [[Move Speed]] (Conditional)
| passive1_stat2 = 35% [[Fire Rate]] (Conditional)
| passive1_stat3 = +50% [[Bullet Resist]] (Conditional)
| passive2_description = Your '''Weapon Damage''' increases as you take sustained damage.
| passive2_stat1 = +7% Weapon Damage per Stack
| passive2_stat2 = 100 Damage taken to Stack
| passive2_stat3 = 10 Max Stacks
| passive2_stat4 = 10s Duration
}}
}}


'''Frenzy''' is a Tier 4 Weapon [[Items|Item]] that grants increased [[Ammo]], [[Weapon Damage]] and Max [[Health]]. Its passive effect causes the user to gain additional [[Movement Speed]], [[Fire Rate]] and [[Damage Resistance|Bullet Resist]] while they are below 50% Max Health.
'''Frenzy''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Move Speed]], [[Bullet Resist]], and [[Fire Rate]]. When below 50% [[Health]], it significantly enhances these stats.


It can be purchased from the [[Shop]] for {{Souls|6,400}}. Its [[Component]], {{ItemIcon|Berserker}}, makes up {{Souls|1,600}} of the cost).
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.


== Update history ==
== Update history ==

Revision as of 17:10, 15 May 2025

Frenzy
Image for the Deadlock item Frenzy
Cost Souls6,400
Tier 4
+ Move Speed
+% Bullet Resist
+15%% Fire Rate
Passive
While you are below 50% health, you gain stat bonuses for a duration and existing debuffs on you are reduced.
Internal name: upgrade_fervor

Frenzy is a Tier 4 Weapon Item that grants increased Move Speed, Bullet Resist, and Fire Rate. When below 50% Health, it significantly enhances these stats.

It can be purchased from the Shop for Souls6,400.

Update history

Main article: Update history

View the full update history: Frenzy/Update history

Update Changes

July 28, 2026

  • Now has +10% Bullet Lifesteal as an innate

May 22, 2026

  • Triggered debuff resistance increased from 30% to 40%.

April 30, 2026

  • No longer grants +20% Spirit Resistance when below 50% Health.
  • No longer grants +15% Base Spirit Resistance.
  • No longer grants +0.75m Base Move Speed.
  • Now grants +160 Health.
  • Base Fire Rate increased from 10% to 15%.
  • Low HP Move Speed increased from 2.5 to 4.
  • Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration).
  • Low HP Fire Rate increased from +25% to +40%.
  • Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Weapon
Vitality
Spirit