Glass Cannon: Difference between revisions

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updated cost for new patch (7,250 -> 6,400), updated cost of component (slowing bullets 1,250 -> 1,600) unsure if still has that component, away from computer right now, apologies
LVL (talk | contribs)
Automated and updated.
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{{Infobox item
{{Infobox item
| item_name = Glass Cannon
| item_name           = Glass Cannon
| item_type = Weapon
| has_passive1         = true
| item_tier = 4
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]]
| has_components = true
| item_stat2          = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHealthLossPercent}}% [[Health|Max Health]]
| has_iscomponentof2 =
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_glass_cannon_desc|{{#var:item_key_or_en}}}}
| component1_name = Slowing Bullets
| passive1_stat1       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FireRatePerKill}}% [[Fire Rate|Fire Rate per Kill]] (Conditional)
| has_passive1 = true
| has_passive2 = false
| has_active1 = false
| has_iscomponentof = false
| item_stat1 = +25% Bullet Slow Proc
| item_stat2 = +70% [[Weapon Damage]]
| item_stat3 = +10% [[Fire Rate]]
| item_stat4 = +1m/s [[Move Speed]]
| item_stat5 = <span style="color:#f6512e">-12% </span>[[Health|Max Health]]
| souls = 6,400
| passive1_description = Each hero kill grants permanent [[Weapon Damage]] (up to a max of 7 times). Death results in loss of 1 stack.
| passive1_stat1 = +10% Weapon Damage per Kill (Conditional)
}}
}}


'''Glass Cannon''' is a Tier 4 Weapon [[Item]] in Deadlock. It grants bullet slow, increased [[Weapon Damage]], [[Fire Rate]] and [[Movement Speed]], while reducing [[Health|Max Health]]. Its passive effect causes the user's kills to grant a [[Stack]], up to 7 times. For each stack, they gain additional [[Weapon Damage]]. Upon dying, Glass Cannon will lose one stack.
'''Glass Cannon''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] while reducing [[Health|Max Health]]. Its passive effect causes hero kills to grant permanent [[Fire Rate]] (up to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} stacks), with death removing one stack.


It can be purchased from the [[Shop]] for {{Souls|6,400}} (its [[Component]], {{ItemIcon|Slowing Bullets}}, makes up {{Souls|1,600}} of the cost).
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.


== Update history ==
== Update history ==

Revision as of 17:18, 15 May 2025

Glass Cannon
Image for the Deadlock item Glass Cannon
Cost Souls6,400
Tier 4
+80%% Weapon Damage
-13%% Max Health
Passive
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Internal name: upgrade_glass_cannon

Glass Cannon is a Tier 4 Weapon Item that grants increased Weapon Damage while reducing Max Health. Its passive effect causes hero kills to grant permanent Fire Rate (up to 8 stacks), with death removing one stack.

It can be purchased from the Shop for Souls6,400.

Update history

Main article: Update history

View the full update history: Glass Cannon/Update history

Update Changes

May 22, 2026

  • Max Health reduction reduced from -15% to -13%.

January 30, 2026

  • Max Health penalty increased from -13% to -15%.
  • Fire Rate per stack reduced from 8% to 7%.

November 21, 2025

  • Max Health reduced from -10% to -13%.
Weapon
Vitality
Spirit