Glass Cannon: Difference between revisions

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m Update history: Template Renaming, replaced: == Update history == {{Main|Glass Cannon/Update history|l1=Update history}} → == Update history ==
TheMilkMan (talk | contribs)
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{{Infobox item
{{Infobox item
| item_name            = Glass Cannon
| item_name            = Glass Cannon
| has_passive1        = true
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| item_stat2          = {{ItemData|{{#var:item_key_or_en}}|MaxHealthLossPercent}} [[Health|Max Health]]
| item_stat2          = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHealthLossPercent}} [[Health|Max Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_glass_cannon_desc|item_name={{#var:item_key_or_en}}}}
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_glass_cannon_desc|{{#var:item_key_or_en}}}}
| passive1_stat1      = +{{ItemData|{{#var:item_key_or_en}}|FireRatePerKill}} [[Fire Rate|Fire Rate per Kill]] (Conditional)
| passive1_stat1      = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FireRatePerKill}} [[Fire Rate|Fire Rate per Kill]] (Conditional)
}}
}}



Revision as of 01:28, 8 February 2026

Glass Cannon
Image for the Deadlock item Glass Cannon
Cost Souls6,400
Tier 4
+80% Weapon Damage
-13% Max Health
Passive
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Internal name: upgrade_glass_cannon

Glass Cannon is a Tier 4 Weapon Item that grants increased Weapon Damage while reducing Max Health. Its passive effect causes hero kills to grant permanent Fire Rate (up to 8 stacks), with death removing one stack.

It can be purchased from the Shop for Souls6,400.

Update history

View the full update history: Glass Cannon/Update history

Update Changes

May 22, 2026

  • Max Health reduction reduced from -15% to -13%.

January 30, 2026

  • Max Health penalty increased from -13% to -15%.
  • Fire Rate per stack reduced from 8% to 7%.

November 21, 2025

  • Max Health reduced from -10% to -13%.
Weapon
Vitality
Spirit