| Glass Cannon | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| +80% Weapon Damage | |||
| -13% Max Health | |||
| Passive | |||
| Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack. | |||
| Internal name: upgrade_glass_cannon | |||
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TheMilkMan (talk | contribs) Switched to using new template |
Wrap Infobox item into Default/Enhanced tabber (BOT) |
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;"> | |||
<tabber> | |||
Default= | |||
{{Infobox item | {{Infobox item | ||
| item_name = Glass Cannon | | item_name = Glass Cannon | ||
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| passive1_stat1 = +{{ItemData|{{#var:item_key_or_en}}|FireRatePerKill}} [[Fire Rate|Fire Rate per Kill]] (Conditional) | | passive1_stat1 = +{{ItemData|{{#var:item_key_or_en}}|FireRatePerKill}} [[Fire Rate|Fire Rate per Kill]] (Conditional) | ||
}} | }} | ||
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Enhanced= | |||
{{Infobox item | |||
| enhanced = true | |||
| item_name = Glass Cannon | |||
| item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BaseAttackDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage]] | |||
| item_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MaxHealthLossPercent|prefix=|suffix=|noicon=true}} [[Health|Max Health]] | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_glass_cannon_desc|item_name={{#var:item_key_or_en}}}} | |||
| passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|FireRatePerKill|prefix=+|suffix=|noicon=true}} [[Fire Rate|Fire Rate per Kill]] (Conditional) | |||
}} | |||
</tabber> | |||
</div> | |||
'''Glass Cannon''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] while reducing [[Health|Max Health]]. Its passive effect causes hero kills to grant permanent [[Fire Rate]] (up to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} stacks), with death removing one stack. | '''Glass Cannon''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] while reducing [[Health|Max Health]]. Its passive effect causes hero kills to grant permanent [[Fire Rate]] (up to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} stacks), with death removing one stack. | ||
Revision as of 21:17, 11 February 2026
| Glass Cannon | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| Enhanced | |||
| +140% Weapon Damage | |||
| -13% Max Health | |||
| Passive | |||
| Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack. | |||
| Internal name: upgrade_glass_cannon | |||
Glass Cannon is a Tier 4 Weapon Item that grants increased Weapon Damage while reducing Max Health. Its passive effect causes hero kills to grant permanent Fire Rate (up to 8 stacks), with death removing one stack.
It can be purchased from the Shop for
6,400.
Update history
View the full update history: Glass Cannon/Update history
| Update | Changes |
|---|---|
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Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit